Dungeon Sprint DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9236969231926948024 0 Zeld the Chiller (level 1, -2/19 HPs) Began as a Merfolk Ice Elementalist on June 14, 2022. Slain by Ijyb ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:10 (15 turns). Zeld the Chiller (Merfolk Ice Elementalist) Turns: 15, Time: 00:00:11 Health: -2/19 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking (expiring), very quick A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth * Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: Ijyb, wielding a +0 club, wearing a +1 chain mail of poison resistance and carrying a wand of flame (17) You freeze Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +1 chain mail of poison resistance and carrying a wand of flame (17) (lightly wounded) You freeze Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The puff of flame misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is moderately wounded. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You barely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb is moderately wounded. You hit Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You punch Ijyb! Ijyb is almost dead. Ijyb misses you. You barely miss Ijyb. Ijyb is almost dead. You barely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 15 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Freeze || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 3