Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 2201246933996932916 87 Zeld the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Aug 25, 2022. Slain by Terence ... wielding a +3 mace of protection (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:05 (2675 turns). Zeld the Magician (Djinni Conjurer) Turns: 2675, Time: 00:05:06 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 80% Gold: 132 EV: 12 Int: 27 God: SH: 0 Dex: 12 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn g - +6 ring of intelligence MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (left hand) Scrolls d - a scroll of identify {unknown} f - a scroll of fog {unknown} h - a scroll of brand weapon {unknown} i - a scroll of vulnerability {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of teleportation {unknown} Potions b - a potion of cancellation {unknown} c - a potion of haste {unknown} e - a potion of lignification {unknown} j - a potion of curing {unknown} m - a potion of magic {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth * Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Dazzling Flash Conj/Hex 54% N/A 4% 3 d - Fulminant Prism Conj/Hex 13% 3d9 16% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 16% 4 f - Necrotise Necr 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence drinks a potion. Terence suddenly seems more resistant. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 mace of protection, wearing a +0 chain mail and carrying a wand of digging (2) (heavily wounded, unusually resistant, 85% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +3 mace of protection! The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +3 mace of protection! * * * LOW HITPOINT WARNING * * * Unknown command. Terence zaps a wand. Some rock shatters into small pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +3 mace of protection, wearing a +0 chain mail and carrying a wand of digging (1) (heavily wounded, unusually resistant, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Unknown command. Terence zaps a wand. Some rock shatters into small pieces. The now-empty wand crumbles to dust. Terence shouts, "DIE!!!" Terence barely misses you. Terence attacks as you move away! Terence hits you with a +3 mace of protection! You die... ### #.# #.#..###.## ..# #.# .........# #.# #.# ##.#.##..# #.# #.# #.#.##..######## #.# #.# #.#.##[......... ..####.# ####....##.####.... #......# ##.........†# # ##.##### #....#@#.#..# #.## #......@....# ..# ##..#...#.#..# ..# #............# ..# ####.#.#.#...#..# ..# #...............# .## #.###..#.#......####.# .# # ##......>........## .# ####..####........ .. .#.# ####.###$ You could see Terence (resistant). Vanquished Creatures 4 adders An orc (D:3) 6 bats (D:1) 4 endoplasms 3 giant cockroaches 6 goblins 4 hobgoblins 5 quokkas 4 ball pythons 2 frilled lizards 3 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Zeld set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 422 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 1082 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 1082 | D:1 | Learned a level 1 spell: Necrotise 1215 | D:1 | You are sucked into a shaft and drop 1 floor! 1443 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 2551 | D:3 | Reached skill level 4 in Spellcasting 2644 | D:3 | Noticed Terence 2675 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, hangedman_decor_clover_reticule D:2: layout_basic D:3: layout_loops_ring, lemuel_tele_altar, lemuel_zombie_altar_yredelemnul, tgw_sif, nrook_campfire, minmay_misc_feat_iff, st_stairs_2, kennysheep_generic_room_5, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | 4 | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | 4 || 7 Cast: Magic Dart | 58 | 33 || 91 Searing Ray | | 2 || 2 Armor: Robe | 6 | 1 || 7 Dodge: Dodged | 18 | 6 || 24