Dungeon Crawl Stone Soup version 0.30-a0-40-gc6d0f036a7 (webtiles) character file. Game seed: 12404212624847238993 2 Zeld the Conjurer (level 1, 13/14 HPs) Began as a Draconian Conjurer on Aug 30, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (30 turns). Zeld the Conjurer (Draconian Conjurer) Turns: 30, Time: 00:00:14 Health: 13/14 AC: 4 Str: 9 XL: 1 Next: 33% Magic: 0/3 EV: 12 Int: 18 God: Gold: 18 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Potions a - a potion of magic Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press ? for a list of commands and other information. Found 18 gold pieces. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Found an escape hatch in the floor. You now have 18 gold pieces. You open the door. There is an open door here. Found 6 stones. No target in view! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The magic dart hits the goblin. You kill the goblin! A ball python comes into view. A frilled lizard comes into view. The magic dart hits the ball python. The ball python is severely wounded. The ball python hisses angrily. The frilled lizard hisses angrily. There are monsters nearby! The magic dart hits the ball python. You kill the ball python! A frilled lizard is nearby! You are out of magic! A frilled lizard is nearby! You are out of magic! You barely miss the frilled lizard. Your tail-slap misses the frilled lizard. Your punch misses the frilled lizard. The frilled lizard barely misses you. A frilled lizard is nearby! You hit the frilled lizard. Your tail-slap misses the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard is moderately wounded. The frilled lizard bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###. #.#≈♣...♣~# .... .... #.#≈~♣.♣~~# ....####.###.#≈≈♣.♣≈~# #.....#...#.##≈♣.♣≈## #..##.#...#.####'# # #................# ..##.........#.###.## .............#...#.# #.†l@...###.###.# #................#.# #.##.)########.#.#.# #.. .(# #.# #. #.# #.# #. ..# # You could see a frilled lizard. Vanquished Creatures A ball python (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 30 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 16 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 16 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 30 daAuts