Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15666791442766368742 35 Zeld the Conjurer (level 3, 0/24 HPs) Began as a Demonspawn Conjurer on Nov 1, 2022. Killed from afar by Sigmund (11 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:11 (1800 turns). Zeld the Conjurer (Demonspawn Conjurer) Turns: 1800, Time: 00:01:11 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 16% Magic: 1/6 EV: 12 Int: 21 God: Gold: 61 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} f - 2 scrolls of summoning {unknown} g - a scroll of noise {unknown} h - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - a potion of invisibility {unknown} e - 2 potions of mutation {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth * Level 2.6 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) Message History Sigmund is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (lightly wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund barely misses you. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +0 scythe. Sigmund gestures at you while chanting. You resist with significant effort. You see here an adder corpse. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of positive energy (severely wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is almost dead. Sigmund hits you from afar with a +0 scythe! Sigmund gestures at you while chanting. The magic dart hits you! You die... #.##.# #.# #.##.####.# #.........# ####.###### #.####### #...@...# ######..####†# .....#..####.##### #...@##.......# #.....#@#.###.# #....##.#.# #.#...##.#.# ..###..@....# #.# ##....### ## ##[##### #...# #.....# You could see Sigmund. Vanquished Creatures 2 adders (D:2) 2 dart slugs A bat (D:1) An endoplasm (D:2) A goblin (D:2) A hobgoblin (D:1) 3 kobolds (D:1) A quokka (D:2) A ball python (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 982 | D:1 | Found a faded altar of an unknown god. 1442 | D:2 | Learned a level 2 spell: Searing Ray 1610 | D:2 | Reached XP level 3. HP: 18/24 MP: 1/6 1756 | D:2 | Noticed Sigmund 1800 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, basic_ecumenical_altar D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.6 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 38 Searing Ray || 1 Armor: Robe || 5 Dodge: Dodged || 9