Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 330771520894494064 9 Zeld the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2022. Killed from afar by an oklob sapling (16 damage) ... with a splash of acid ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:09 (286 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 286, Time: 00:00:10 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 7/9 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 3.1 Dodging + Level 3.2 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 12% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Message History Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 5! You have reached level 2! The magic dart hits the rat. The rat is severely wounded. The magic dart hits the rat! You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Memorise Searing Ray, consuming 2 spell levels and leaving 6? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. There is an open door here. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. You see here a river rat corpse. You see here a +0 club. You start waiting. Done waiting. You open the door. Found 31 gold pieces. An oklob sapling comes into view. Found 9 gold pieces. Marking area around an oklob sapling as unsafe for travelling. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - oklob sapling Aim: an oklob sapling (dormant, 100% to hit) The searing ray hits the oklob sapling. The oklob sapling is lightly damaged. (Press . to maintain the ray.) The oklob sapling spits acid at you. The splash of acid hits you! Ouch! That really hurt! You die... ################## #<..P#.....#.$$$$# #PP..'รท)...@.# #PPPP#.....#P# ############## You could see an oklob sapling. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 7 | D | Reached skill level 5 in Conjurations 7 | D | Reached XP level 2. HP: 15/15 MP: 3/9 12 | D | Learned a level 2 spell: Searing Ray 285 | D | Noticed an oklob sapling 286 | D | Killed from afar by an oklob sapling Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | 3 | 3.2 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action || total -------------------------++------- Cast: Magic Dart || 5 Searing Ray || 1