Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 3535558517771030040 9 Zeld the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Nov 1, 2022. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:24 (465 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 465, Time: 00:00:24 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 6% Magic: 0/9 EV: 13 Int: 22 God: Gold: 9 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-5 -> -6) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - 2 potions of magic c - a potion of curing e - a potion of haste f - a potion of berserk rage Skills: + Level 3.1 Dodging + Level 3.3 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 12% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion closely misses you. The scorpion stings you but does no damage. Unknown command. The searing ray hits the scorpion. The scorpion is heavily wounded. You feel sick. The scorpion barely misses you. Unknown command. Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel sick. The scorpion closely misses you. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 79% to hit) The searing ray hits the scorpion but does no damage. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Unknown command. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Unknown command. Unknown command. The searing ray hits the scorpion. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion misses you. The scorpion stings you! You die... ################## #<..P#.....#.$$@$# #PP..'.....'.#)s.+ #PPPP#.....# #"..# ############ ##+## You could see a scorpion. Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Reached skill level 5 in Conjurations 12 | D | Reached XP level 2. HP: 8/15 MP: 6/9 16 | D | Learned a level 2 spell: Searing Ray 458 | D | Noticed a scorpion 458 | D | Found the amulet of invisibility {+Inv} 465 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Stealth | 3 | 3.3 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Action || total -------------------------++------- Cast: Magic Dart || 7 Searing Ray || 2 Use: Potion || 2 Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 7