Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 1719069809184459305 36 Zeld the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Nov 1, 2022. Slain by a water elemental (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:27 (755 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 755, Time: 00:01:27 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 19% Magic: 12/12 EV: 13 Int: 24 God: Gold: 19 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . h - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: engulfed (cannot breathe) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet (worn) Scrolls i - a scroll of immolation {unknown} j - a scroll of enchant armour {unknown} l - a scroll of poison {unknown} m - a scroll of identify {unknown} Potions b - 2 potions of magic c - 2 potions of curing e - 2 potions of haste f - 3 potions of mutation {unknown} k - 2 potions of flight Skills: + Level 3.9 Dodging + Level 4.1 Stealth * Level 5.7 Spellcasting * Level 6.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 42% N/A 7% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (moderately damaged, 88% to hit) The searing ray hits the water elemental. The water elemental is heavily damaged. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged, 88% to hit) The searing ray hits the water elemental. The water elemental is severely damaged. (Press . to maintain the ray.) The searing ray hits the water elemental. The water elemental is almost destroyed. The water elemental hits you. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You feel much better. Your lungs strain for air! The water elemental closely misses you. You cannot cast spells while unable to breathe! Your lungs strain for air! The water elemental misses you. Unknown command. You cannot cast spells while unable to breathe! You feel much better. Your lungs strain for air! The water elemental misses you. Magic courses through your body. Your lungs strain for air! The water elemental hits you! You die... ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##÷.###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##E....# .# ##..##....#@.....# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 345 | D | Reached skill level 5 in Spellcasting 345 | D | Reached skill level 5 in Conjurations 345 | D | Reached XP level 2. HP: 5/15 MP: 5/10 542 | D | Learned a level 2 spell: Searing Ray 626 | D | Reached skill level 6 in Conjurations 626 | D | Reached XP level 3. HP: 19/19 MP: 7/12 742 | D | Noticed a water elemental 755 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.9 Stealth | 3 4 | 4.1 Spellcasting | 5 | 5.7 Conjurations | 5 6 | 6.0 Action || total -------------------------++------- Melee: Unarmed || 12 Punch || 1 Cast: Magic Dart || 12 Searing Ray || 5 Use: Potion || 4 Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 6