Dungeon Sprint DCSS version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 12596674069963552020 0 Zeld the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 7, 2022. Quit the game in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:04 (10 turns). Zeld the Conjurer (Deep Elf Conjurer) Turns: 10, Time: 00:00:04 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 0/6 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting * Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Zeld the Deep Elf Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A rat and a river rat come into view. Found a scroll labelled LAOSIT CUNYN MEEN. The magic dart hits the river rat. The river rat is lightly wounded. The magic dart hits the river rat but does no damage. The river rat is lightly wounded. The magic dart hits the river rat. The river rat is heavily wounded. The magic dart hits the river rat. The river rat is heavily wounded. The magic dart hits the river rat. The river rat is severely wounded. The river rat barely misses you. The magic dart hits the river rat but does no damage. The river rat is severely wounded. The river rat misses you. You are out of magic! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###### ##### #<..P#.....# #PP.@rr?...+ #PPPP#.....# ###### ##### You could see a river rat and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 10 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total -------------------------++------- Cast: Magic Dart || 6 Dodge: Dodged || 2