Dungeon Crawl Stone Soup version 0.27-a0-1065-ge809cff456 (webtiles) character file. Game seed: 2663861326264120613 17 Zeldest the Caller (level 2, -1/21 HPs) Began as a Barachi Summoner on Apr 23, 2021. Slain by a water moccasin skeleton (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (433 turns). Zeldest the Caller (Barachi Summoner) Turns: 433, Time: 00:04:17 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 62% Magic: 3/5 EV: 12 Int: 15 God: Gold: 12 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . d - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of ice Scrolls e - a scroll of magic mapping {unknown} Potions c - a potion of invisibility {unknown} Skills: * Level 1.5 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 5.2 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Call Imp Summ 17% N/A 3% 2 b - Summon Small Mammal Summ 68% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 17% N/A 8% 3 Summon Guardian Golem Hex/Summ 9% N/A 22% 3 Confusing Touch Hex 1% N/A 54% 3 Gell's Gravitas Tloc 0% N/A 54% 3 Summon Ice Beast Ice/Summ 9% N/A 58% 4 Summon Lightning Spire Summ/Air 9% N/A 58% 4 Petrify Tmut/Erth 1% N/A 91% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Yara's Violent Unravell Hex/Tmut 0% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History A beastly little devil appears in a puff of frigid air. Your crimson imp hits the hobgoblin. The hobgoblin hits your crimson imp. Your crimson imp blinks! You swap places. Your white imp hits the hobgoblin. The hobgoblin dies! What are your orders? t - Croak! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Guard this area! Your white imp gestures at the water moccasin skeleton. The puff of frost hits the water moccasin skeleton. The water moccasin skeleton resists. The water moccasin skeleton bites your white imp. Your white imp hits the water moccasin skeleton. Your white imp freezes the water moccasin skeleton. The water moccasin skeleton completely resists. The water moccasin skeleton closely misses your white imp. A jackal comes into view. Your white imp closely misses the water moccasin skeleton. Your crimson imp hits the water moccasin skeleton. The water moccasin skeleton bites your white imp. Your white imp gestures at the water moccasin skeleton. The puff of frost hits the water moccasin skeleton. The water moccasin skeleton resists. The water moccasin skeleton bites your white imp. Your white imp dies! Your crimson imp barely misses the water moccasin skeleton. The water moccasin skeleton bites you. Your crimson imp blinks! You hit the water moccasin skeleton. The water moccasin skeleton is moderately damaged. The water moccasin skeleton bites you! * * * LOW HITPOINT WARNING * * * The jackal closely misses your crimson imp. Your crimson imp closely misses the water moccasin skeleton. The jackal misses your crimson imp. The water moccasin skeleton bites you. You die... #>.## #.......# ####.## #.......# #....# #......... #†#### ########## #.# #.####### #.#.....# #...##++################### #.###....##.....@Z5.h...... #.##......##.############## #.#..♣.♣♣..#.# #.'...♣.♣..'.# #.'..♣.♣...'.# #.#..♣♣.♣..### #.##......## #..##....## ##. ##++## You could see a jackal, a water moccasin skeleton (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A ball python (D:1) A bat (D:2) A frilled lizard (D:2) A kobold (D:2) A rat (D:2) 5 creatures vanquished. Vanquished Creatures (collateral kills) A dart slug (D:1) A ball python (D:2) 2 endoplasms (D:1) 5 hobgoblins A jackal (D:1) 3 kobolds (D:2) A bat (D:1) A frilled lizard (D:1) 3 rats 18 creatures vanquished. Vanquished Creatures (others) A jackal (D:1) 1 creature vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeldest the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Reached skill level 5 in Summonings 163 | D:1 | Reached skill level 1 in Fighting 164 | D:1 | Reached XP level 2. HP: 4/21 MP: 0/5 167 | D:1 | Learned a level 2 spell: Call Imp 433 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_checkerplants, layout_loops_cross, minivault_4 D:2: layout_rooms, basic_ecumenical_altar, kennysheep_generic_room_3, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.2 Fighting | 1 | 1.5 Dodging | | 2.1 Stealth | | 1.7 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Hand axe || 13 Unarmed || 2 Dagger || 6 Cast: Summon Small Mamm || 12 Call Imp || 10 Stab: Sleeping || 2 Distracted || 1 Armor: Robe || 5 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 500 | 500 | 0 | 0 | 0 | 2 | 250.0 | Dungeon | 500 | 500 | 0 | 0 | 0 | 2 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 269 daAuts D:2: 230 daAuts