Dungeon Sprint DCSS version 0.28-a0-71-g84acfa7270 (webtiles) character file. Game seed: 16217037955834564876 6 Zeldest the Sneak (level 1, -2/10 HPs) Began as a Vampire Enchanter on Aug 2, 2021. Slain by a water moccasin (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:28 (32 turns). Zeldest the Sneak (Vampire Enchanter) Turns: 32, Time: 00:00:29 Health: -2/10 AC: 2 Str: 7 XL: 1 Next: 75% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, inhibited regen, hasted, very quick A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds f - 2 potions of magic Skills: + Level 2.1 Short Blades + Level 2.9 Dodging + Level 5.3 Stealth - Level 2.0 Spellcasting + Level 5.1 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 21% N/A 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 19% N/A 7% 3 Tukima's Dance Hex 19% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History You impale the goblin!! You kill the goblin! You see here a +0 club. You open the door. 2 adders, a water moccasin and 2 hounds come into view. There is an open door here. The helpless water moccasin fails to defend itself. You bite the water moccasin, and draw its blood! You impale the water moccasin!! The water moccasin is severely wounded. The water moccasin barely misses you. You aren't carrying any items that you can evoke. You closely miss the water moccasin. The water moccasin is severely wounded. The adder hisses angrily. The water moccasin bites you. x2 The hound barks! The adder hisses angrily. You feel yourself speed up. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is severely wounded. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin misses you. You hit the water moccasin. The water moccasin is almost dead. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is almost dead. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is almost dead. The water moccasin completely misses you. You completely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'..)))@SShSh+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, 2 hounds and 2 adders. Vanquished Creatures A hobgoblin (D) A quokka (D) 3 goblins (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeldest the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 5 in Stealth 18 | D | Reached skill level 5 in Hexes 21 | D | Noticed a water moccasin 21 | D | Noticed a hound 21 | D | Noticed a hound 32 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Stealth | 5 | 5.3 Short Blades | 2 | 2.1 Hexes | 5 | 5.1 Dodging | | 2.9 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 14 Abil: Exsanguinate || 1 Use: Potion || 1 Stab: Sleeping || 6 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | Dungeon | 28 | 28 | 0 | 0 | 0 | 1 | 28.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 28 daAuts