Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 14506219181607132714 94 Zeldest the Conjurer (level 4, -7/33 HPs) Began as an Armataur Conjurer on May 9, 2025. Mangled by a two-headed ogre ... wielding a +0 giant club (17 damage) ... on level 4 of the Dungeon. The game lasted 00:09:24 (1171 turns). Zeldest the Conjurer (Armataur Conjurer) Turns: 1171, Time: 00:09:24 Health: -7/33 AC: 7 Str: 12 XL: 4 Next: 38% Magic: 8/8 EV: 8 Int: 21 God: Gold: 133 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no offhand) rNeg . . . d - +2 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no barding) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Missiles m - 2 throwing nets Armour d - a +2 robe of willpower (worn) p - a +0 pair of gloves (worn) Jewellery k - a ring of ice Scrolls f - a scroll of poison {unknown} n - a scroll of noise {unknown} o - a scroll of enchant armour {unknown} Potions c - a potion of brilliance g - a potion of enlightenment {unknown} h - a potion of haste {unknown} j - a potion of heal wounds {unknown} Talismans i - an inkwell talisman l - a medusa talisman Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.2 Conjurations + Level 2.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 36% 4 c - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 17% 3 Frozen Ramparts Ice 4% 1d1 38% 3 Ozocubu's Armour Ice 2% N/A 38% 3 Summon Ice Beast Ice/Summ 2% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 22826 Temple: D:4-7 Altars: Kikubaaqudgha Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You continue memorising. You finish memorising. Spell assigned to 'c'. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 72% to hit) You focus your ray upon the jackal. The searing ray hits the kobold. You kill the kobold! The searing ray misses the jackal. The searing ray hits the jackal. The jackal is almost dead. The jackal barks! (Press Numpad 5 to maintain the ray.) The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the giant cockroach. The giant cockroach is moderately wounded. The searing ray hits the giant cockroach! You kill the giant cockroach! The searing ray hits the jackal. You kill the jackal! You finish channelling your searing ray. Things that are here: a +0 dagger; a giant cockroach corpse; a jackal corpse You see here a jackal corpse. Found 2 boomerangs. You see here 2 boomerangs. Magic restored. Found a trident. You see here a +0 trident. The two-headed ogre shouts in stereo! The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! The two-headed ogre hits you with a +0 giant club! Ouch! That really hurt! You die... #.# #)# #.. #.# #.. #.### #..#####...# #..........# ..######...# #..## #..# #@.# #O.# ... #.....# ..# #.###.# #.# #.# #.# #.# #.###.# #.# #....<# .#.# #.##..# .#.##########.##..# You could see a two-headed ogre. Vanquished Creatures A gnoll (D:3) 3 adders 3 ribbon worms 6 dart slugs 5 endoplasms 4 giant cockroaches 2 hobgoblins (D:2) 5 jackals 4 ball pythons 3 bats 3 frilled lizards 3 goblins 4 kobolds 4 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeldest the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 34 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 39 | D:2 | Reached XP level 2. HP: 20/20 MP: 3/5 59 | D:2 | Reached skill level 1 in Translocations 272 | D:3 | Noticed Sigmund 335 | D:3 | Reached XP level 3. HP: 26/26 MP: 4/6 368 | D:4 | Reached skill level 4 in Conjurations 460 | D:4 | Noticed a phantom 734 | D:2 | Reached XP level 4. HP: 29/33 MP: 0/7 739 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 998 | D:4 | Noticed a two-headed ogre 1125 | D:4 | Learned a level 2 spell: Searing Ray 1171 | D:4 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, kennysheep_boxes D:2: layout_rooms, basic_altar, minmay_quadrilaterals D:3: layout_loops_ring, nrook_loot_triangle, uniq_sigmund D:4: layout_loops_ring, nicolae_ru_the_path_less_chosen Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.7 Translocations | 1 2 | 2.1 Conjurations | 4 | 4.2 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Dagger | 24 | 19 || 43 Tailslap | 1 | 1 || 2 Cast: Magic Dart | 78 | 15 || 93 Searing Ray | | 1 || 1 Use: Potion | 1 | || 1 Scroll | 2 | || 2 Armour: Robe | 67 | 16 || 83 Skin | 3 | || 3 Dodge: Dodged | 52 | 11 || 63 Form: | 1 | 1 || 2 Scroll | 1 | 1 || 2