Dungeon Crawl Stone Soup version 0.28-a0-503-g83f2989fac (webtiles) character file. Game seed: 9886741979538740793 16 Zenkrye the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on Sept 20, 2021. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:43 (552 turns). Zenkrye the Magician (Djinni Conjurer) Turns: 552, Time: 00:01:44 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 28 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +2 short sword (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons b - a +2 short sword of flaming (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions c - a potion of might {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 q - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The searing ray hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. The searing ray hits the jackal but does no damage. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. x2; The jackal barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The searing ray misses the jackal. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. The jackal bites you. You die... ....###...# ....#....## ......#.######.. ......#........# ........#####... ........#####.# ..............# ............########## .......####..###@h...# ....÷..#####..##h##### .....................# ..............##.##### .......#####.....†...# .....................# ....................## #.#####.#####.#####.# . ...###...###...###..###### .. You could see 2 jackals. Vanquished Creatures 3 dart slugs (D:1) A ball python (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenkrye the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 270 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 501 | D:1 | Reached skill level 1 in Fighting 552 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_rooms, shapermc_ecumenical_altar_pompeii, minmay_pentomino_r4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.4 Action || total -------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 22 Searing Ray || 3 Armor: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 551 | 551 | 0 | 0 | 484 | 1 | 551.0 | Dungeon | 551 | 551 | 0 | 0 | 484 | 1 | 551.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 551 daAuts