Dungeon Crawl Stone Soup version 0.28-a0-845-gfc338a8e3c (webtiles) character file. Game seed: 8492670068139914191 35030 Zenkrye the Destroyer (level 13, -8/144 HPs) Began as a Demigod Conjurer on Nov 11, 2021. Mangled by an orc knight (39 damage) ... on level 2 of the Orcish Mines on Nov 12, 2021. The game lasted 01:33:15 (19691 turns). Zenkrye the Destroyer (Demigod Conjurer) Turns: 19691, Time: 01:33:16 Health: -8/144 AC: 36 Str: 8 XL: 13 Next: 15% Magic: 0/27 EV: 15 Int: 36 God: Gold: 1193 SH: 5 Dex: 12 Spells: 2/26 levels left rFire . . . SeeInvis . s - +4 rapier "Addisiwk" {speed, rN+ rCorr} rCold . . . Faith . Q - +0 buckler rNeg + + . Spirit . (armour currently unavailable) rPois ∞ Reflect . r - +0 helmet rElec + Harm . q - +2 cloak rCorr + Rampage . (gloves currently unavailable) Will +.... (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.34/turn p - +4 ring of protection MPRegen 0.20/turn w - ring of wizardry @: statue-form, very slightly contaminated, very slow A: slow and powerful, torment resistance 1, boosted hp, high mp 1, forlorn a: End Transformation You were on level 2 of the Orcish Mines. You were a living statue of rough stone. You visited 3 branches of the dungeon, and saw 16 of its levels. You collected 1193 gold pieces. Inventory: Hand Weapons k - a +0 morningstar s - the +4 rapier "Addisiwk" (weapon) {speed, rN+ rCorr} (You found it on level 4 of the Dungeon) Attacks with this weapon are significantly faster. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. y - a +1 hand crossbow F - a +0 short sword of holy wrath G - a +0 short sword of electrocution Missiles d - 32 poisoned darts (quivered) g - 3 silver boomerangs A - 124 bolts B - 12 curare-tipped darts C - 3 boomerangs of dispersal D - 2 throwing nets {!f} N - 2 atropa-tipped darts R - 8 javelins Armour q - a +2 cloak (worn) r - a +0 helmet (worn) t - a +1 pair of boots of stealth (melded) Q - a +0 buckler (worn) V - a +2 robe of the Archmagi (melded) Magical Staves m - a staff of fire z - a staff of conjuration Jewellery b - a ring of protection from cold c - a ring of protection from cold f - a ring of protection from fire o - a ring of poison resistance p - a +4 ring of protection (left fist) w - a ring of wizardry (right fist) J - the ring of the Will of the Gods {rC+ Dex+6} (You acquired it on level 11 of the Dungeon) [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. S - a +6 ring of dexterity Wands K - a wand of flame (17) T - a wand of acid (3) {@v2} Scrolls e - 2 scrolls of enchant armour h - 3 scrolls of enchant weapon i - 3 scrolls of identify {@r1} n - a scroll of fog v - 3 scrolls of amnesia M - 2 scrolls of immolation O - 3 scrolls of fear Potions a - a potion of curing {@q1} j - 5 potions of lignification u - a potion of flight H - 2 potions of attraction L - 2 potions of mutation P - 3 potions of brilliance Miscellaneous x - a condenser vane U - a phantom mirror Skills: + Level 9.2 Fighting + Level 9.4 Dodging - Level 1.7 Stealth - Level 5.0 Shields - Level 7.0 Spellcasting - Level 10.0 Conjurations - Level 3.0 Hexes - Level 3.0 Translocations - Level 8.0 Transmutations - Level 5.0 Earth Magic - Level 5.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Tmut 33% 3d25 1% 5 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Hex 28% 3d14 1% 4 d - Statue Form Tmut/Erth 37% N/A 13% 6 e - Swiftness Air 12% N/A 4% 3 q - Iskenderun's Mystic Conj/Tloc 56% 2d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Passwall Tmut/Erth 46% N/A 1% 2 Sublimation of Blood Necr 12% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Petrify Tmut/Erth 56% N/A 1% 4 Freezing Cloud Conj/Ice/Air 18% 6-21 9% 5 Metabolic Englaciation Hex/Ice 11% N/A 19% 5 Conjure Ball Lightning Conj/Air 24% 3x3d7 24% 6 Simulacrum Ice/Necr 6% N/A 86% 6 Discord Hex 17% N/A 100% 8 Disjunction Tloc 17% N/A 100% 8 Polar Vortex Ice 6% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (0/1) D:7 Lair (2/6) D:9 Orc (2/2) D:9 Elf (0/3) Orc:2 Swamp: Lair:2-4 Shoals: Lair:2-4 Snake: Lair:2-4 Spider: Lair:2-4 Shops: D:5 * D:8 ? Orc:1 ( Orc:2 [ Annotations: D:9 Joseph Lair:1 Nergalle Lair:2 exclusion: 3 oklob plants Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your actions are slow, but your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. You are immune to poison. Your equipment is partially melded. Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Your +2 robe of the Archmagi melds into your body. You feel less stealthy. You feel strangely numb. The orc knight hits you but does no damage. Unknown command. Your fists tingle! s - the +4 rapier "Addisiwk" (weapon) {speed, rN+ rCorr} The orc knight closely misses you. You barely miss the orc knight. The orc knight is heavily wounded. The orc knight closely misses you. You puncture the orc knight! The orc knight is heavily wounded. The orc knight hits you but does no damage. x2 You barely miss the orc knight. The orc knight is heavily wounded. The orc knight misses you. The orc knight roars a battlecry! The orc knight goes into a battle-frenzy! The orc knight misses you. You hit the orc knight. The orc knight is severely wounded. The orc knight hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * The orc knight hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * Casting: Statue Form (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Statue Form (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc knight. The orc knight is severely wounded. The orc knight is knocked back by the mystic blast. The mystic blast hits the orc knight! The orc knight is lightly wounded. The orc knight is knocked back by the mystic blast. You hear a shout! x4 An orc comes into view. It is wielding a +0 hand axe. The orc knight hits you with a +0 great sword!!! You die... ..# #.. >.### #... ....##.... ....#..... ### #### .......... ##.##.#.# .o........ ##....... #o(......# #...#..# o.