Dungeon Crawl Stone Soup version 0.30.1-3-gfc49f6343a (console) character file. Game seed: 11587394623306223825 147 Zeor the Conjurer (level 5, -7/24 (28) HPs) Began as a Deep Elf Conjurer on July 30, 2023. Mangled by a hell rat (13 damage) ... in a sewer. The game lasted 00:07:03 (3020 turns). Zeor the Conjurer (Deep Elf Conjurer) Turns: 3020, Time: 00:07:04 HP: -7/24 (28) AC: 3 Str: 4 XL: 5 Next: 8% MP: 9/14 EV: 12 Int: 25 God: Gold: 230 SH: 0 Dex: 13 Spells: 7/13 levels left rFire . . . a - +1 rapier (freeze) rCold . . . (no shield) rNeg . . . e - +0 robe rPois . g - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.14/turn %: no passive effects @: very slightly contaminated, heavily drained A: no striking features a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 230 gold pieces. Inventory: Hand Weapons a - a +1 rapier of freezing (weapon) c - a +0 dagger of electrocution Missiles k - 3 throwing nets Armour e - a +0 robe (worn) g - a +0 helmet (worn) Wands l - a wand of flame (13) Scrolls d - a scroll of identify j - a scroll of magic mapping Potions b - a potion of magic f - a potion of heal wounds h - 2 potions of curing i - a potion of haste Skills: + Level 0.1 Short Blades + Level 2.7 Dodging + Level 3.2 Stealth * Level 4.7 Spellcasting + Level 5.8 Conjurations + Level 0.2 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Message History Aim: a rat (moderately wounded, 100% to hit) The magic dart hits the rat. You kill the rat! You enter the shallow water. Moving in this stuff is going to be slow. You open the door. A hell rat comes into view. The hell rat roars deafeningly! The hell rat moves out of view. Found four items. Found a gate leading back out of this place. Found a potion of heal wounds, a black potion and a fuming cyan potion. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hell rat bites you! You feel drained. The hell rat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hell rat Aim: a hell rat (81% to hit) The searing ray hits the hell rat. The hell rat is moderately wounded. (Press . to maintain the ray.) The hell rat bites you! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The hell rat splashes around in the water. The searing ray hits the hell rat! The hell rat is almost dead. The hell rat bites you! Ouch! That really hurt! You die... ▒▒▒~~~∩~~~▒▒▒ ▒∙∙~~~∩∙∙~~~▒▒▒ ∙∙~~~▒▒▒▒▒~~∙~∙▒ ∙~~▒▒▒!∩!▒▒▒~~~▒▒ ~~▒▒~!!!!!∙▒▒∙∙∙▒ ~ ▒~∙~~~~~~~▒~~~▒ ∙~~~~~~▒▒∙∙∙▒ ∙ ▒∙r~▒▒▒~~~▒▒ ∙∙~~▒▒e▒▒∙∙~∙∙▒ ▒~~∙∙†~~~~∙∙▒▒▒ ▒▒▒∙~~∙~~~▒▒▒ ▒▒▒▒▒▒▒▒▒ You could see a hell rat. Vanquished Creatures 4 gnolls (D:3) 6 adders A dart slug (D:1) 5 endoplasms 4 giant cockroaches A goblin (D:3) 6 hobgoblins 3 jackals (D:3) A quokka (D:4) 3 ball pythons 3 bats 3 frilled lizards 6 kobolds 11 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 568 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 590 | D:1 | Learned a level 2 spell: Searing Ray 1301 | D:2 | Reached skill level 5 in Conjurations 1749 | D:3 | Reached XP level 3. HP: 19/19 MP: 2/10 1833 | D:3 | Learned a level 3 spell: Dazzling Flash 2147 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2268 | D:3 | Found a faded altar of an unknown god. 2838 | D:4 | Reached XP level 5. HP: 28/28 MP: 9/13 2920 | D:4 | Found a glowing drain. 2927 | Sewer | Entered a sewer 3020 | Sewer | Mangled by a hell rat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_corners D:2: layout_loops_ring D:3: layout_rooms, shapermc_ecumenical_altar_venn D:4: layout_loops_ring, kennysheep_mini_moat, gup_sewer_entry_spiral, uniq_sigmund Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.7 Stealth | 3 | 3.2 Short Blades | | 0.1 Dodging | | 2.7 Hexes | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Rapier | 6 | 11 || 17 Cast: Magic Dart | 37 | 26 || 63 Searing Ray | 8 | 11 || 19 Dazzling Flash | 2 | || 2 Use: Scroll | 13 | 1 || 14 Stab: Sleeping | | 2 || 2 Armour: Robe | 6 | 4 || 10 Dodge: Dodged | 34 | 12 || 46