Dungeon Crawl Stone Soup version 0.27-a0-1219-g958d993ae5 (webtiles) character file. Game seed: 14477055319051927452 0 ZeroWinrate the Sneak (level 1, -1/13 HPs) Began as a Vampire Hedge Wizard on June 6, 2021. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (57 turns). ZeroWinrate the Sneak (Vampire Hedge Wizard) Turns: 57, Time: 00:01:00 Health: -1/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . SeeInvis + a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) @: very slightly contaminated, healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting + Level 0.6 Conjurations + Level 1.0 Summonings + Level 0.7 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 5% N/A 19% 2 Blink Tloc N/A N/A 22% 2 Slow Hex 2% N/A 28% 2 Conjure Flame Conj/Fire 3% 6-21 45% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. You barely miss the jackal. You bite the jackal. The jackal is severely wounded. The jackal bites you. x2 You barely miss the jackal. Your bite misses the jackal. The jackal is severely wounded. The jackal barely misses you. You closely miss the jackal. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal bites you. The jackal misses you. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +0 club. The jackal closely misses you. You hit the goblin. The goblin is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #................... #. ##.................##.. ##..8..##'##..8..##... ##...##...##...##.... #####.....#####..... .......