Dungeon Crawl Stone Soup version 0.31-a0-881-ge136f0c47a (webtiles) character file. Game seed: 1878481318331594109 135 Zespara the Gusty (level 4, -2/33 HPs) Began as a Draconian Air Elementalist on Oct 16, 2023. Slain by a scorpion (3 damage) ... on level 3 of the Dungeon. The game lasted 00:20:54 (3507 turns). Zespara the Gusty (Draconian Air Elementalist) Turns: 3507, Time: 00:20:54 Health: -2/33 AC: 6 Str: 17 XL: 4 Next: 96% Magic: 17/17 EV: 12 Int: 17 God: Gold: 216 SH: 0 Dex: 11 Spells: 4/9 levels left rFire . . . s - +0 long sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . p - +0 pair of gloves SInv . (no boots) Will +.... g - amulet of magic regeneration Stlth ++ b - +6 ring of strength HPRegen 0.25/turn z - ring of magical power MPRegen 0.55/turn %: no passive effects @: lethally poisoned (-2 -> -9), enlightened, flying A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 216 gold pieces. Inventory: Hand Weapons d - a +0 club r - a +0 hand axe s - a +0 long sword (weapon) Missiles x - 2 throwing nets Armour e - a +0 leather armour p - a +0 pair of gloves (worn) Jewellery b - a +6 ring of strength (left hand) g - an amulet of magic regeneration (around neck) q - the ring of Moodiness {Ice Dex+4 Slay+2} (You found it on level 2 of the Dungeon) [ring of ice] Ice: It enhances your ice magic. Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. w - a +5 ring of evasion y - a ring of fire z - a ring of magical power (right hand) Talismans f - a flux talisman Scrolls c - 4 scrolls of identify j - 4 scrolls of teleportation k - 2 scrolls of enchant armour {unknown} l - a scroll of blinking {unknown} m - a scroll of fear {unknown} o - a scroll of immolation {unknown} u - a scroll of acquirement {unknown} Potions a - 2 potions of magic i - a potion of might {unknown} n - a potion of curing {unknown} t - a potion of haste {unknown} v - a potion of attraction {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 3.3 Spellcasting + Level 2.1 Conjurations + Level 4.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 4% 1 b - Airstrike Air 8% 2d(2-18) 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 2-4/arc 7% 2 Swiftness Air 16% N/A 10% 3 Apportation Tloc 4% N/A 17% 1 Necrotise Necr 8% 1d4 17% 1 Summon Small Mammal Summ 8% N/A 17% 1 Frozen Ramparts Ice 4% 1d1 45% 3 Vhi's Electric Charge Tloc/Air 18% N/A 58% 4 Petrify Tmut/Erth 2% N/A 86% 4 Arcjolt Conj/Air 6% 1d16 78% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Summon Forest Summ/Tloc 1% N/A 99% 5 Eringya's Noxious Bog Tmut/Pois 1% 4d6 100% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The scorpion is moderately wounded. The scorpion barely misses you. The zap hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion misses you. The zap hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! You feel very sick. You feel very sick. There is an escape hatch in the ceiling here. You feel sick. The scorpion stings you. A mysterious force pulls you upwards. The hatch slams shut behind you. You feel sick. Your magical contamination has completely faded away. Okay, then. You feel sick. The scorpion stings you but does no damage. The zap hits the scorpion but does no damage. The scorpion is moderately wounded. You feel sick. The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. You feel sick. The scorpion attacks as it pursues you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your magic is already full. You feel very buoyant. You fly up into the air. You feel sick. You are no longer poisoned. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... ######### ############ #........ #.....##...###.##..... #..#s@............###. #.###.......##....###. #..#...####.##.....##. #.......###.##....###. ###....~~..~##........ #~....~.######.##### #.~~~....## #.# #.##.~~.~.####'## #≈..~..≈..~.....## You could see a scorpion. Vanquished Creatures An iguana (D:3) 2 adders 3 worms 2 dart slugs (D:2) 3 orcs 10 endoplasms 3 giant cockroaches 6 goblins 7 hobgoblins 16 kobolds A quokka (D:3) 5 ball pythons 9 bats 4 frilled lizards 4 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zespara the Draconian Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 999 | D:2 | Reached XP level 3. HP: 7/26 MP: 3/6 1747 | D:2 | Reached skill level 4 in Air Magic 1858 | D:2 | Identified the ring of Moodiness {Ice Dex+4 Slay+2} 2143 | D:3 | Reached XP level 4. HP: 33/33 MP: 5/8 2921 | D:3 | Found a bloodstained altar of Trog. 3190 | D:4 | Learned a level 4 spell: Airstrike 3490 | D:4 | Noticed a scorpion 3507 | D:3 | HP: 1/33 [poisoned by a scorpion] 3507 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic D:2: layout_basic D:3: minmay_razor_zed, layout_loops_corners, trog_hazing_becter, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh D:4: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Air Magic | 4 | 4.1 Conjurations | 2 | 2.1 Spellcasting | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Tailslap | 2 | || 2 Club | 1 | || 1 Long sword | | 2 || 2 Cast: Shock | 99 | 66 || 165 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Armour: Skin | 10 | 12 || 22 Dodge: Dodged | 20 | 10 || 30 Form: Flux | 1 | || 1 | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3522 | 3325 | 197 | 0 | 2600 | 4 | 880.5 | Dungeon | 3522 | 3325 | 197 | 0 | 2600 | 4 | 880.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1234 daAuts D:1: 993 daAuts D:2: 973 daAuts D:4: 320 daAuts