Dungeon Crawl Stone Soup version 0.33-a0-284-g1108719ceb (webtiles) character file. Game seed: 13813047353233644249 4 Zigmound the Apothecary (level 1, 0/13 HPs) Began as a Coglin Alchemist on Oct 25, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (258 turns). Zigmound the Apothecary (Coglin Alchemist) Turns: 258, Time: 00:01:02 Health: 0/13 AC: 5 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 23 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . c - +2 pair of boots Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 pair of boots (worn) (You found it on level 1 of the Dungeon) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting + Level 1.1 Conjurations + Level 3.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 19% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 10% N/A 52% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal bites you. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. You kill the jackal! Your Conjurations skill increases to level 1! You miss the jackal. Your off-hand punch misses the jackal. The jackal bites you but does no damage. x2 You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal stops to sniff the ground. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. The jackal bites you. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you but does no damage. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. You kill the jackal! Unknown command. You hit the jackal but do no damage. The jackal closely misses you. The jackal bites you. Unknown command. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal barely misses you. Your magical contamination has completely faded away. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal misses you. Unknown command. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you but does no damage. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. You aren't carrying any scrolls. Unknown command. Okay, then. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Unknown command. Casting: Sting (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 60% to hit) The sting hits the jackal. The jackal is poisoned. The jackal is severely wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal closely misses you. The jackal looks more healthy. The jackal attacks as it pursues you! The jackal bites you. You die... #. ... #.# ... #####.# ....... #.# ..###.#########.## #.# #.##..†...h@.....# #.# #.##..############ #.# #.##..# #.# #.##..# #.# #.##..# #.## #.##..# ...# #.##..# #..# #.##..# #..###.##..# ######## You could see a jackal. Vanquished Creatures A ball python (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Reached skill level 1 in Conjurations 243 | D:1 | HP: 6/13 [jackal (1)] 250 | D:1 | HP: 4/13 [jackal (1)] 258 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_ruptured Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.8 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 20 Cast: Sting || 5 Armour: Robe || 23 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 258 | 232 | 26 | 32 | 140 | 1 | 258.0 | Dungeon | 258 | 232 | 26 | 32 | 140 | 1 | 258.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 258 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, minmay_ruptured Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 258 | 232 | 26 | 32 | 140 | 1 | 258.0 | Dungeon | 258 | 232 | 26 | 32 | 140 | 1 | 258.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 258 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------