Dungeon Crawl Stone Soup version 0.32-a0-20-ge526923d97 (webtiles) character file. Game seed: 13010773532444879160 15 Zog the Conjurer (level 2, 0/18 HPs) Began as a Demigod Conjurer on Jan 18, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:08:52 (1407 turns). Zog the Conjurer (Demigod Conjurer) Turns: 1407, Time: 00:08:52 Health: 0/18 AC: 2 Str: 8 XL: 2 Next: 21% Magic: 0/7 EV: 12 Int: 20 God: Gold: 80 SH: 0 Dex: 12 Spells: 1/4 levels left rFire x . . d - +1 short sword (drain) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of ice HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, inhibited regen A: high MP 1, forlorn, divine attributes, antennae 1, frail 1, inhibited regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons d - a +1 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of ice (left hand) Potions b - a potion of magic Skills: + Level 1.9 Dodging + Level 1.9 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 99% 5 Summon Mana Viper Hex/Summ 1% N/A 99% 5 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Monstrous Menagerie Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. You have a pair of small antennae on your head. You are frail. (-10% HP) You do not regenerate when monsters are visible. Message History Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 flail. You can't go down here! You can't go down here! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence completely misses you. Without enough magic to sustain it, your searing ray dissipates. Terence barely misses you. Terence shouts, "Get ready for death!" Terence hits you but does no damage. Terence attacks as he pursues you! Terence hits you with a +0 flail! You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. The dart slug closely misses you. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "That felt goooood." .#........ .# ........ #. #. ......... #.# .....#. .... ..... ....##... #......# #....w@# ###...@# ##....### #.......# #.###<>.# #...(........ #..######....# # ....# ...# #... You could see Terence and a dart slug. Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zog the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 597 | D:1 | Reached skill level 4 in Conjurations 795 | D:1 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 795 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 795 | D:1 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 944 | D:1 | Reached XP level 2. HP: 18/18 MP: 2/7 977 | D:1 | Learned a level 2 spell: Searing Ray 1396 | D:2 | Noticed Terence 1407 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.9 Stealth | | 1.9 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 15 Short sword || 3 Cast: Magic Dart || 21 Searing Ray || 2 Use: Scroll || 3 Potion || 2 Stab: Sleeping || 2 Armour: Robe || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1405 | 1379 | 26 | 0 | 0 | 2 | 702.5 | Dungeon | 1405 | 1379 | 26 | 0 | 0 | 2 | 702.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1392 daAuts D:2: 12 daAuts