Dungeon Crawl Stone Soup version 0.32-a0-20-ge526923d97 (webtiles) character file. Game seed: 1229661689249034724 65 Zog the Conjurer (level 3, 0/25 (26) HPs) Began as a Demigod Conjurer on Jan 18, 2024. Slain by a crimson imp ... wielding a +0 dagger of chaos (3 damage) ... on level 3 of the Dungeon. The game lasted 00:17:02 (2319 turns). Zog the Conjurer (Demigod Conjurer) Turns: 2319, Time: 00:17:03 HP: 0/25 (26) AC: 3 Str: 8 XL: 3 Next: 66% MP: 0/8 EV: 12 Int: 34 God: Gold: 56 SH: 0 Dex: 12 Spells: 2/6 levels left rFire + + . c - +9 broad axe "Cagh" {vamp, *Noise rPois rF+ Int+4} rCold + . . (no shield) rNeg . . . a - +0 robe rPois + d - +0 helmet rElec + (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of flight HPRegen 0.24/turn i - +6 ring of intelligence MPRegen 0.11/turn %: no passive effects @: resistant, flying, lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 82 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons c - the +9 broad axe "Cagh" (weapon) {vamp, *Noise rPois rF+ Int+4} (You acquired it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rPois: It protects you from poison *Noise: It may make a loud noise when swung. k - the +10 dagger "Tumas" {antimagic, rN++ Str+3 SInv} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Missiles e - a throwing net Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery i - a +6 ring of intelligence (right hand) j - a ring of flight (left hand) Scrolls g - 3 scrolls of amnesia {unknown} h - a scroll of identify Potions b - a potion of magic l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting - Level 0.2 Short Blades * Level 0.3 Axes + Level 2.2 Dodging + Level 2.0 Stealth - Level 0.6 Unarmed Combat + Level 2.1 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Shock Conj/Air 72% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 3% N/A 19% 3 Swiftness Air 3% N/A 19% 3 Teleport Other Tloc 3% N/A 19% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 26% 4 Airstrike Air 1% 2d(1-17) 52% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 ? D:2 [ Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The crimson imp freezes you. You slash the crimson imp! The crimson imp is heavily wounded. The crimson imp closely misses you. You barely miss the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you with a +0 dagger of chaos. You feel drained. The crimson imp misses you. You barely miss the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you with a +0 dagger of chaos. You are poisoned. You slash the crimson imp! The crimson imp is severely wounded. You feel very sick. The crimson imp misses you. The crimson imp blinks! You feel sick. The crimson imp blinks! You feel sick. You feel sick. There is an open door, spattered with blood here. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. You feel protected. You barely miss the crimson imp. The crimson imp blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +0 dagger of chaos (71% to hit) The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp hits you with a +0 dagger of chaos. * * * LOW HITPOINT WARNING * * * The searing ray hits the crimson imp! The crimson imp is heavily wounded. The crimson imp hits you with a +0 dagger of chaos. You die... ### #.. ### #.. #####..## #.########.._#...## #......<.'@5.#....# #..#####.#.._#....# ##...###.#####..(.### ###.....(........... #....[###...........# ##.##. ##....).....## #....5...ยง......## .....##..........# .####..#..........# You could see a crimson imp. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 bats (D:1) 4 giant cockroaches 8 goblins 7 hobgoblins 4 jackals (D:1) 5 kobolds 3 quokkas 4 ball pythons A frilled lizard (D:2) 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zog the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 255 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 296 | D:1 | Learned a level 2 spell: Searing Ray 343 | D:1 | Reached skill level 4 in Conjurations 1008 | D:1 | Found Qyffum's Magic Scroll Emporium. 1016 | D:1 | Bought a scroll of identify for 26 gold pieces 1026 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/8 1299 | D:2 | Identified a scroll of acquirement 1299 | D:2 | Acquired the +9 broad axe "Cagh" {vamp, *Noise rPois rF+ | Int+4} 1989 | D:2 | Identified the +10 dagger "Tumas" {antimagic, rN++ Str+3 | SInv} 2141 | D:2 | Found Uchin's Antique Armour Emporium. 2271 | D:3 | Learned a level 1 spell: Shock 2319 | D:3 | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove D:2: layout_basic, serial_shops, shop D:3: layout_rooms, grunt_temple_overflow_champion_of_chaos Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 4 | 4.2 Dodging | 2 | 2.2 Spellcasting | 2 | 2.1 Fighting | | 0.1 Short Blades | | 0.2 Axes | | 0.3 Unarmed Combat | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 38 Dagger || 22 Broad axe || 12 Cast: Magic Dart || 66 Searing Ray || 3 Use: Scroll || 6 Potion || 1 Armour: Robe || 76 Dodge: Dodged || 93 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2323 | 2323 | 0 | 0 | 0 | 3 | 774.3 | Dungeon | 2323 | 2323 | 0 | 0 | 0 | 3 | 774.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1128 daAuts D:1: 1117 daAuts D:3: 77 daAuts