Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 7209013708047805861 1 ZombieSheep the Changer (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Aug 6, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (70 turns). ZombieSheep the Changer (Gnoll Wanderer) Turns: 70, Time: 00:00:24 Health: 0/13 AC: 3 Str: 11 XL: 1 Next: 20% Magic: 6/6 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 9/9 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 kite shield d - a +0 leather armour (worn) Scrolls b - a scroll of magic mapping {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 2.3 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 4.4 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 5.3 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 34% N/A 2% 1 Summon Small Mammal Summ 12% N/A 24% 1 Spider Form Tmut/Pois 5% N/A 24% 3 Summon Guardian Golem Hex/Summ 3% N/A 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A jackal comes into view. The hobgoblin barely misses you. The jackal completely misses you. The jackal barks! x2 A jackal comes into view. The hobgoblin misses you. The jackal barks! You hit the hobgoblin. The hobgoblin is lightly wounded. A jackal comes into view. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. Your bite misses the hobgoblin. The hobgoblin is severely wounded. The jackal completely misses you. The hobgoblin hits you but does no damage. The jackal barely misses you. You hit the hobgoblin. You kill the hobgoblin! The jackal closely misses you. The jackal bites you. You die... ∆ # #.## #.#... ..#.##### ∆ ....... #.... #.$)# ♣### #.###...# ...######.....h#######.. ♣[...♣.♣######hh@hh..... ♣♣.............########+ ♣♣..........##.....# #♣♣.......♣# ####.# #♣.....♣♣ ♣♣....♣ ♣♣...♣ ♣♣.♣♣♣ ♣.♣♣ You could see 5 jackals. Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZombieSheep the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | ZombieSheep set off with the following items: a +0 club, a | +0 robe, a +0 kite shield; and the following spells | available to memorise: Beastly Appendage, Summon Small | Mammal, Spider Form, Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 70 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, chequers_serial_rivers_room_b Action || total -------------------------++------- Melee: Club || 9 Armor: Leather armour || 2 Dodge: Dodged || 9