Dungeon Crawl Stone Soup version 0.30-a0-459-g9104f0fc43 (webtiles) character file. Game seed: 5580407387793107288 445498 Zonian the Slayer (level 25, -2/214 HPs) Began as a Djinni Ice Elementalist on Dec 11, 2022. Was a High Priest of Ashenzari. Shot with a bolt by a yaktaur captain (48 damage) ... while paralysed by an air elemental ... on level 5 of the Vaults on Dec 16, 2022. The game lasted 05:03:22 (93514 turns). Zonian the Slayer (Djinni Ice Elementalist) Turns: 93514, Time: 05:03:41 Health: -2/214 AC: 13 Str: 9 XL: 25 Next: 2% Gold: 4138 EV: 2 Int: 41 God: Ashenzari [*****.] SH: 0 Dex: 17 rFire + + + SeeInvis + N - +10 short sword of Zobleuna {flame, Int+3} rCold . . . Faith . Q - +4 kite shield of Toth-Mos's Legacy {Melee, Self} (curse) rNeg + . . Spirit . A - +2 robe of Ashenzari's Fetters {Archmagi, Range, Fort} (curse) rPois ∞ Reflect + Y - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr, Melee, Self} (curse) rElec + Harm . p - +2 cloak of Apeoromancy {Int+5, Evo, Cun} (curse) rCorr + Rampage . t - +2 pair of gloves of Ashenzari's Jealousy {rCorr Int+3 Stlth-, Evo, Melee} (curse) rMut + Archmagi + (boots unavailable) Will +++.. Clarity + C - amulet of Ashenzari's Elitism {Reflect SH+5, Self, Evo} (curse) Stlth ++++++.... G - ring of the All-seeing Planets {AC+4, Fort, Melee} (curse) HPRegen 0.55/turn q - ring "Overhang to Understand" {Int+6, Fort, Self} (curse) MPRegen 0.00/turn @: paralysed, disjoining, flying, very slightly contaminated, studying 3 skills A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 }: 3/15 runes: barnacled, slimy, gossamer a: Renounce Religion, Curse Item, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 9 branches of the dungeon, and saw 44 of its levels. You also visited: Trove, Bailey and Desolation. You collected 6203 gold pieces. You spent 2065 gold pieces at shops. Inventory: Hand Weapons I - a +5 demon blade J - the +8 dagger of Sloth {spect, rF+} (You found it on level 2 of the Elven Halls) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. N - the +10 short sword of Zobleuna (weapon) {flame, Int+3} (You bought it in a shop on level 9 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). O - a +9 sling of flaming R - a +5 antimagic sling Missiles g - 6 curare-tipped darts i - 6 silver javelins k - 33 javelins w - 3 throwing nets Armour p - the cursed +2 cloak of Apeoromancy (worn) {Int+5, Evo, Cun} (You found it on level 7 of the Dungeon) Int: It affects your intelligence (+5). It has a curse which improves the following skills: Evocations: Evocations. Cunning: Dodging and Stealth. t - the cursed +2 pair of gloves of Ashenzari's Jealousy (worn) {rCorr Int+3 Stlth-, Evo, Melee} (You found it on level 3 of the Elven Halls) Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. It has a curse which improves the following skills: Evocations: Evocations. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. A - the cursed +2 robe of Ashenzari's Fetters (worn) {Archmagi, Range, Fort} (You took it off an orc wizard on level 6 of the Dungeon) It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Fortitude: Armour and Shields. Q - the cursed +4 kite shield of Toth-Mos's Legacy (worn) {Melee, Self} (You found it on level 10 of the Dungeon) It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. S - the +2 pair of gloves of Tampuecs {Int+5} (You found it in a treasure trove) Int: It affects your intelligence (+5). Y - the cursed -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr, Melee, Self} (You found it on level 1 of the Vaults) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. Jewellery f - the amulet of the Four Winds {rN+ Will+++ Clar} (You found it on level 5 of the Pits of Slime) [amulet of nothing] rN: It protects you from negative energy. Clar: It protects you against confusion. Will: It greatly increases your willpower. q - the cursed ring "Overhang to Understand" (right hand) {Int+6, Fort, Self} (You found it on level 5 of the Dungeon) [ring of intelligence] Int: It affects your intelligence (+6). It has a curse which improves the following skills: Fortitude: Armour and Shields. Introspection: Fighting and Spellcasting. C - the cursed amulet of Ashenzari's Elitism (around neck) {Reflect SH+5, Self, Evo} (You found it on level 6 of the Dungeon) [amulet of reflection] It reflects blocked missile attacks. SH: It affects your SH (+5). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Evocations: Evocations. G - the cursed ring of the All-seeing Planets (left hand) {AC+4, Fort, Melee} (You found it on level 7 of the Dungeon) [ring of protection] AC: It affects your AC (+4). It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Wands b - a wand of polymorph (5) d - a wand of digging (12) r - a wand of paralysis (9) u - a wand of iceblast (34) y - a wand of acid (5) K - a wand of mindburst (34) P - a wand of flame (33) Scrolls a - 5 scrolls of enchant armour j - 5 scrolls of blinking s - 2 scrolls of magic mapping D - 2 scrolls of poison H - 5 scrolls of teleportation U - 5 scrolls of fog X - 5 scrolls of fear Z - 3 scrolls of silence Potions e - 6 potions of haste l - 4 potions of berserk rage n - 5 potions of resistance o - 16 potions of curing v - 4 potions of cancellation z - 2 potions of invisibility L - 5 potions of ambrosia M - 5 potions of might T - 6 potions of brilliance V - 2 potions of heal wounds Miscellaneous c - a phantom mirror h - a lightning rod (4/4) x - a condenser vane E - a box of beasts F - a tin of tremorstones (2/2) Skills: - Level 21.9(27) Fighting - Level 9.5(15.6) Short Blades - Level 7.4(14.0) Long Blades - Level 15.3(17.5) Ranged Weapons - Level 6.2(8.5) Throwing + Level 4.3(8.4) Armour + Level 13.3(15.5) Dodging - Level 15.0(17.1) Stealth - Level 10.5(15.0) Shields - Level 16.4(21.7) Spellcasting - Level 10.5(15.0) Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 100% N/A 0% 3 d - Summon Ice Beast Ice/Summ 100% N/A 0% 4 e - Apportation Tloc 100% N/A 0% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 0% 2 g - Stone Arrow Conj/Erth 100% 3d13 0% 3 h - Kindle Blastsparks Fire/Tloc/Air 100% 2d18 0% 3 i - Irradiate Conj/Tmut 73% 3d36 0% 5 j - Summon Forest Summ/Tloc 73% N/A 0% 5 k - Iron Shot Conj/Erth 73% 9d13 1% 6 l - Malign Gateway Summ/Tloc 73% N/A 1% 7 m - Haunt Necr/Summ 73% N/A 1% 7 n - Enfeeble Hex 73% N/A 1% 7 o - Disjunction Tloc 73% N/A 1% 8 p - Discord Hex 73% N/A 1% 8 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Desolation (visited) Altars: Ashenzari Dithmenos Fedhas Hepliaklqana Makhleb Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Jiyva Shops: D:9 ( D:14 * Orc:2 (([*= Elf:2 ! Shoals:1 : Shoals:3 [[ Shoals:4 [ Vaults:1 [=( Annotations: D:5 1 runed translucent door Lair:2 3 runed translucent doors, Figabreb's ghost, journeyman DgIE; Takou's ghost, journeyman AtFi Shoals:4 1 runed translucent door, Findleman's ghost, adept MiFi Elf:2 3 runed translucent doors Vaults:5 Sojobo Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The deep troll is blasted with magical radiation!!! The deep troll is almost dead. The deep troll twists and deforms. The vault warden skeleton is blasted with magical radiation!!! The vault warden skeleton is severely damaged. The air elemental is blasted with magical radiation!! You destroy the air elemental! The air elemental disappears in a puff of smoke! You are very lightly contaminated with residual magic. You block the vault warden skeleton's attack. The yaktaur shoots a bolt. You reflect the bolt off an invisible shield around you! The bolt hits the yaktaur!! You kill the yaktaur! The deep troll closely misses you. The deep troll claws you but does no damage. You block the deep troll's attack. Unknown command. Casting: Irradiate (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The yaktaur captain zombie blinks! The vault warden skeleton blinks! The yaktaur captain blinks! The titan blinks! The deep troll blinks! The yaktaur captain blinks! Your surroundings suddenly seem different. A phantasmal warrior, a deep troll and an ironbound convoker come into view. The air elemental fires a burst of electricity at you. The stunning burst hits you but does no damage. You suddenly lose the ability to move! The air elemental fires a burst of electricity at you. The stunning burst hits you. You resist. The vault warden hits you with a +6 great sword of protection!! The yaktaur captain unwields a +4 morningstar of draining. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur captain shoots a bolt. The bolt hits you!!! 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