Seeded DCSS version 0.28-a0-683-ga8797d1ae1 (webtiles) character file. Game seed: 20211012 (custom seed) 70 a11behringer the Digger (level 4, 0/24 HPs) Began as a Gargoyle Earth Elementalist on Oct 19, 2021. Slain by Terence (7 damage) ... on level 3 of the Dungeon. The game lasted 00:14:49 (2723 turns). a11behringer the Digger (GrEE) Turns: 2723, Time: 00:14:50 Health: 0/24 AC: 5 Str: 12 XL: 4 Next: 21% Magic: 2/8 EV: 12 Int: 16 God: Gold: 157 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . SeeInvis . i - +0 whip rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn a - ring of willpower MPRegen 0.11/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons i - a +0 whip (weapon) Missiles h - 13 stones Armour b - a +0 robe (worn) f - a +0 chain mail Jewellery a - a ring of willpower (left hand) Scrolls c - 2 scrolls of identify e - a scroll of enchant armour Potions d - 2 potions of heal wounds {unknown} g - a potion of curing {unknown} Skills: + Level 1.7 Dodging + Level 2.5 Stealth + Level 3.1 Spellcasting + Level 0.7 Transmutations + Level 4.6 Earth Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 34% 2d9 2% 1 b - Passwall Tmut/Erth 9% N/A 10% 2 c - Magic Dart Conj 8% 1d3 19% 1 d - Stone Arrow Conj/Erth 18% 3d8 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Searing Ray Conj 4% 2d4 28% 2 Slow Hex 2% N/A 28% 2 Call Canine Familiar Summ 2% N/A 50% 3 Confusing Touch Hex 2% N/A 50% 3 Conjure Flame Conj/Fire 2% 6-21 50% 3 Dazzling Flash Conj/Hex 4% N/A 50% 3 Inner Flame Hex/Fire 2% N/A 50% 3 Summon Guardian Golem Hex/Summ 2% N/A 50% 3 Tukima's Dance Hex 2% N/A 50% 3 Vampiric Draining Necr 1% 2d6 50% 3 Petrify Tmut/Erth 11% N/A 52% 4 Flame Wave Conj/Fire 2% 3d3 88% 4 Fulminant Prism Conj/Hex 1% 3d6 88% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 88% 4 Starburst Conj/Fire 1% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:3 Natasha, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 ring mail (severely wounded, 82% to hit) The blast of sand misses Terence. Terence misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss Terence. Terence is severely wounded. Terence barely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence barely misses you. Terence closely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence closely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is severely wounded. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence barely misses you. You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword! You die... ########## #........# #........# #........#### ###### #....@......### #....# ###....@...##.... #.<).####..>............. #.........######..###### #....###### ##......### #....# ######...# ####.## ###.#### #..# #....# ##.### ####@..!@ You could see Terence. Vanquished Creatures An adder (D:2) A worm (D:2) 3 dart slugs An orc (D:2) 6 bats 5 endoplasms 3 goblins 5 hobgoblins 8 jackals A quokka (D:1) 5 ball pythons A frilled lizard (D:1) 6 kobolds 2 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a11behringer the Gargoyle Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/5 244 | D:1 | Learned a level 2 spell: Passwall 483 | D:1 | Found Kodiass's Jewellery Shop. 620 | D:1 | Reached skill level 4 in Earth Magic 624 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/7 1659 | D:2 | Reached XP level 4. HP: 21/24 MP: 0/8 2189 | D:3 | Noticed Natasha 2500 | D:3 | Learned a level 1 spell: Magic Dart 2504 | D:3 | Learned a level 3 spell: Stone Arrow 2684 | D:3 | Noticed Terence 2723 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_terrarium, layout_loops_ring, serial_shops, shop, minmay_small_reverse_x D:2: layout_basic D:3: layout_rooms, grunt_qazlal_clouds, serial_shops, shop, hex_medium, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Earth Magic | 4 | 4.6 Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 2.5 Transmutations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | 55 || 58 Whip | | 27 || 27 Cast: Sandblast | 53 | 15 || 68 Use: Scroll | 1 | || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 11 | 42 || 53 Dodge: Dodged | 20 | 82 || 102 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2724 | 2395 | 329 | 0 | 1996 | 3 | 908.0 | Dungeon | 2724 | 2395 | 329 | 0 | 1996 | 3 | 908.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1135 daAuts D:1: 1007 daAuts D:3: 580 daAuts