Seeded DCSS version 0.32-a0-1871-g139e194fa2 (webtiles) character file. Game seed: 20240727 (custom seed) 4 a11behringer the Ducker (level 1, -3/16 HPs) Began as a Merfolk Gladiator on July 28, 2024. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:33 (96 turns). a11behringer the Ducker(Merfolk Gladiator) Turns: 96, Time: 00:00:34 Health: -3/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 12 Int: 7 God: Gold: 10 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls g - a scroll of enchant armour {unknown} Potions f - a potion of degeneration {unknown} Skills: + Level 2.3 Fighting * Level 3.8 Long Blades - Level 2.0 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the goblin. The goblin is moderately wounded. The goblin barely misses you. You slash the goblin! You kill the goblin! The goblin closely misses you. You slash the goblin! You kill the goblin! f - a puce potion You see here a +0 club. You now have 10 gold pieces. You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. g - a scroll labelled IXKUAWNUNIED A hobgoblin comes into view. Found 6 stones. The hobgoblin shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. x2 You slash the hobgoblin! You kill the hobgoblin! The gnoll hits you with a +0 flail! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll hits you with a +0 flail. You die... .# ###.......... . .# ##..###### ....... # #.......###....... ##................ #.#.....#....(... #.#.....#........ #.#.....#........ #.#.....#........ #.#......@....... #.###....#g...... ##.#.#....... ###......... ##..###### #.. #.# .. You could see a gnoll. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a11behringer the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 96 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, nrook_mini_backslash Action || total ---------------------------++------- Melee: Long sword || 8 Armour: Leather armour || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 97 | 97 | 0 | 0 | 77 | 1 | 97.0 | Dungeon | 97 | 97 | 0 | 0 | 77 | 1 | 97.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 97 daAuts