Seeded DCSS version 0.33-a0-1486-g8df79cbc47 (webtiles) character file. Game seed: 20250411 (custom seed) 1061 a11behringer the Shield-Bearer (level 8, 0/62 HPs) Began as a Formicid Fighter on Apr 26, 2025. Slain by a water moccasin (3 damage) ... on level 5 of the Dungeon. The game lasted 00:11:26 (3995 turns). a11behringer the Shield-Bearer (Formicid Fighter) Turns: 3995, Time: 00:11:27 Health: 0/62 AC: 11 Str: 21 XL: 8 Next: 52% Magic: 8/8 EV: 8 Int: 8 God: Gold: 234 SH: 5 Dex: 15 Spells: 7/7 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . p - +0 chain mail rPois . g - +0 cloak rElec . (no gloves) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth f - ring of resist corrosion HPRegen 0.30/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (0 -> 0) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 234 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) j - a +2 hand axe of venom Armour b - a +0 scale mail c - a +0 buckler (worn) g - a +0 cloak (worn) p - a +0 chain mail (worn) s - the +4 leather armour of Grace {rPois rF+ SInv} (You found it on level 4 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Jewellery f - a ring of resist corrosion (worn) r - a +6 ring of strength Wands y - a wand of flame (14) E - a wand of paralysis (6) Scrolls e - 2 scrolls of enchant armour {unknown} i - 2 scrolls of butterflies {unknown} l - 7 scrolls of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of torment {unknown} t - a scroll of enchant weapon {unknown} w - a scroll of fear {unknown} x - a scroll of amnesia {unknown} A - a scroll of vulnerability {unknown} Potions d - 5 potions of might h - 4 potions of enlightenment {unknown} o - 3 potions of curing {unknown} u - a potion of haste {unknown} v - 2 potions of attraction {unknown} z - a potion of heal wounds {unknown} B - 3 potions of berserk rage {unknown} C - a potion of cancellation {unknown} D - a potion of brilliance {unknown} F - a potion of resistance {unknown} Baubles q - 3 flux baubles Talismans k - a rimehorn talisman G - a medusa talisman Skills: + Level 5.3 Fighting * Level 5.7 Axes + Level 5.3 Armour + Level 3.1 Dodging + Level 6.2 Shields + Level 0.8 Evocations You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 98% 1 Kinetic Grapnel Frge 0% 1d4 98% 1 Kiss of Death Conj/Necr 0% 2d5 98% 1 Poisonous Vapours Alch/Air 0% 1d1 98% 1 Shock Conj/Air 0% 1d3 98% 1 Summon Small Mammal Summ 0% N/A 98% 1 Lesser Beckoning Tloc 0% N/A 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Confusing Touch Hex 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Maxwell's Portable Pile Tloc Unusable (3-9)d2 N/A 3 Swiftness Air Unusable N/A N/A 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (visited) Temple: D:4-7 Altars: Qazlal Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You closely miss the water moccasin. The water moccasin is moderately wounded. You closely miss the hound. You feel very sick. The hound bites you but does no damage. The water moccasin bites you but does no damage. The hound barely misses you. You block the water moccasin's attack. You closely miss the water moccasin. The water moccasin is lightly wounded. You slash the hound! You feel very sick. The hound closely misses you. The water moccasin closely misses you. The hound completely misses you. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is moderately wounded. You hit the hound but do no damage. You feel sick. The hound bites you but does no damage. The water moccasin bites you but does no damage. You block the hound's attack. You hit the water moccasin. The water moccasin is heavily wounded. You closely miss the hound. You feel sick. The water moccasin bites you but does no damage. The hound barely misses you. The water moccasin barely misses you. You barely miss the water moccasin. The water moccasin is heavily wounded. You closely miss the hound. You feel sick. The hound closely misses you. The water moccasin barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * You block the water moccasin's attack. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. You miss the hound. You feel sick. You block the hound's attack. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The hound bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. You miss the hound. You feel sick. The water moccasin bites you. You die... #.............. ................ ................ ................ .............. ............ ## .......h.S# ##. ........@.# #.. ..........# { ########. ..........#######.....##. ###+##....#....##........ #....#.....#........ +....#....##.....##. #....#....##.....##. #....#.............. #...>'.............. You could see a water moccasin and a hound. Vanquished Creatures Sigmund (D:2) A phantom (D:4) A weeping skull (Ossuary) 3 scorpions A bombardier beetle (D:3) A jelly (D:5) A hound (D:5) 5 water moccasin zombies (Ossuary) Terence (D:3) 2 iguanas (D:4) A bullfrog simulacrum (Ossuary) A spectral scorpion (Ossuary) 2 mummies (Ossuary) 4 gnolls (D:3) 11 adders 2 dart slugs (D:4) 3 ribbon worms 3 adder zombies (Ossuary) 10 gnoll zombies (Ossuary) 5 orcs 5 endoplasms 2 giant cockroaches 8 hobgoblins 2 jackals (D:3) 5 quokkas 9 ball pythons 5 bats A frilled lizard (D:2) 4 goblins 4 jackal zombies (Ossuary) 4 kobolds 6 orc zombies (Ossuary) 7 rats 121 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | a11behringer the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 21 | D:1 | Found Hareih's Weapon Emporium. 449 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 1021 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 1280 | D:2 | Noticed Sigmund 1306 | D:2 | Killed Sigmund 1307 | D:2 | Reached skill level 1 in Dodging 1307 | D:2 | Reached XP level 4. HP: 30/37 MP: 4/4 1307 | D:2 | Reached XP level 5. HP: 34/42 MP: 5/5 1364 | D:2 | Reached XP level 6. HP: 48/48 MP: 6/6 1605 | D:2 | Reached skill level 5 in Shields 2141 | D:3 | Noticed Terence 2146 | D:3 | Killed Terence 2147 | D:3 | Reached XP level 7. HP: 52/55 MP: 7/7 2623 | D:4 | Found a stormy altar of Qazlal. 2657 | D:4 | Identified the +4 leather armour of Grace {rPois rF+ SInv} 3188 | D:5 | Entered Level 5 of the Dungeon 3339 | D:5 | Found a sand-covered staircase. 3351 | Ossuary | Entered an ossuary 3407 | Ossuary | Reached skill level 5 in Axes 3442 | Ossuary | Reached XP level 8. HP: 61/61 MP: 8/8 3510 | Ossuary | Reached skill level 5 in Armour 3517 | Ossuary | Reached skill level 5 in Fighting 3548 | Ossuary | Reached skill level 6 in Shields 3995 | D:5 | HP: 3/62 [poisoned by a water moccasin] 3995 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_4_way, infiniplex_forest_lined_corner, infiniplex_forest_straight_5, infiniplex_forest_end_3, infiniplex_forest_lined_corner, infiniplex_forest_lined_2, infiniplex_forest_clump_cross, infiniplex_forest_lined_2, nicolae_kite_square_tiling_tiny, chequers_serial_rivers_small_3, minmay_misc_feat_plants D:2: layout_loops_ring, kennysheep_generic_room_4, uniq_sigmund D:3: layout_rooms, uniq_terence D:4: layout_basic, amcnicky_altar_gilded D:5: layout_gridville, mainiacjoe_ossuary_entry_dusty_tomb Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 4 5 | 5.3 Axes | 3 4 5 | 5.7 Armour | 4 5 | 5.3 Dodging | 1 2 3 | 3.1 Shields | 5 6 | 6.2 Evocations | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: War axe | 62 | 110 | 219 || 391 Ability: Dig | | | 1 || 1 Armour: Scale mail | 45 | 106 | || 151 Chain mail | | | 174 || 174 Dodge: Dodged | 19 | 75 | 89 || 183 Block: Buckler | 12 | 34 | 67 || 113 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4114 | 3741 | 373 | 0 | 2859 | 6 | 685.7 | Dungeon | 3713 | 3340 | 373 | 0 | 2651 | 5 | 742.6 | Ossuary | 400 | 400 | 0 | 0 | 208 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:4: 853 daAuts D:2: 805 daAuts D:3: 673 daAuts D:5: 449 daAuts Ossuary: 400 daAuts