Dungeon Crawl Stone Soup version 0.28-a0-384-g9e0c098162 (webtiles) character file. Game seed: 4135995610286754425 21 aSlayers the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Sept 2, 2021. Slain by a gnoll (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:17 (1627 turns). aSlayers the Conjurer (Octopode Conjurer) Turns: 1627, Time: 00:05:17 Health: -1/17 AC: 1 Str: 6 XL: 2 Next: 87% Magic: 1/5 EV: 7 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: held A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Scrolls b - a scroll of identify Potions a - 2 potions of brilliance Skills: + Level 2.1 Dodging + Level 2.8 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The rat completely misses you. You see here a +0 trident. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You tear a large gash into the net. As you read the scroll labelled RIONLI HIALAE, it crumbles to dust. It is a scroll of identify. a - 2 potions of brilliance The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You struggle against the net. The gnoll hits you with a +0 flail. You die... #..........### #. #.##..##.....# #. #.##..##.....#######. #.##............|.... #.##g###.....######## ##.##g# #.....# ####...#.#####.##### #......rg..).......# .##...#@#####.###.###### ##...........##....... ###########...<...... ########### You could see 3 gnolls and a rat. Vanquished Creatures A dart slug (D:2) 4 bats An endoplasm (D:1) 2 goblins (D:2) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:2) 2 ball pythons (D:1) A frilled lizard (D:2) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aSlayers the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 567 | D:1 | Found a faded altar of an unknown god. 706 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 798 | D:1 | Learned a level 2 spell: Searing Ray 1627 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, dreamdust_ecumenical_altar_angels_and_demons D:2: layout_loops_ring, basic_altar Action || total -------------------------++------- Melee: Unarmed || 9 Constrict || 4 Cast: Magic Dart || 32 Searing Ray || 5 Use: Scroll || 1 Stab: Sleeping || 1 Armor: Skin || 3 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1626 | 1626 | 0 | 0 | 1313 | 2 | 813.0 | Dungeon | 1626 | 1626 | 0 | 0 | 1313 | 2 | 813.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1235 daAuts D:2: 391 daAuts