Dungeon Sprint DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7399122919342319384 21 aabb the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 10, 2025. Succumbed to a scorpion's poison ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:00 (229 turns). aabb the Conjurer (Deep Elf Conjurer) Turns: 229, Time: 00:01:00 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 4/10 EV: 11 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: no teleportation @: lethally poisoned (0 -> -20) A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 2 potions of magic c - a potion of curing d - a potion of heal wounds f - a potion of berserk rage Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.1 Spellcasting * Level 6.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 81% to hit) The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) The searing ray hits the scorpion. The scorpion is almost dead. The searing ray hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The searing ray misses the scorpion. You finish channelling your searing ray. You feel very sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! You die... ▓<.# ▓..# #.....♣♣ ▓#'####...... ▓.....#....~♣♣ ▓.....#...~~.♣. ▓.....#..~~~~.♣. ▓####'#..~≈≈~~~♣ ▓[....#s~~≈~~~.. ▓.†...#@~≈~~~... ▓.....#.~~~..... ▓'#####......... ▓............... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion. Vanquished Creatures A human (D) An endoplasm (D) 3 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | aabb the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 30 | D | Reached skill level 5 in Conjurations 75 | D | Reached skill level 5 in Spellcasting 75 | D | Reached skill level 6 in Conjurations 75 | D | Reached XP level 2. HP: 15/15 MP: 3/10 81 | D | Learned a level 2 spell: Searing Ray 221 | D | Noticed a scorpion 229 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.6 Spellcasting | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 2 Dodge: Dodged || 4