Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2159208293713273880 25 aabb the Caller (level 3, 19/19 HPs) Began as a Tengu Summoner on Feb 16, 2025. Got out of the dungeon alive. The game lasted 00:04:21 (1307 turns). aabb the Caller (Tengu Summoner) Turns: 1307, Time: 00:04:22 Health: 19/19 AC: 2 Str: 8 XL: 3 Next: 6% Magic: 8/8 EV: 11 Int: 17 God: Gold: 58 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . a - +2 dagger (venom) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) Armour c - a +0 robe (worn) f - a +0 kite shield Scrolls e - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} j - a scroll of poison {unknown} Potions b - a potion of magic d - 4 potions of curing {unknown} g - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.6 Spellcasting + Level 5.4 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 1% 1 b - Call Imp Summ 40% N/A 3% 2 c - Call Canine Familiar Summ 20% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fugue of the Fallen Necr 2% N/A 47% 3 Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% 3d4 52% 4 Anguish Hex/Necr 1% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp hits the ribbon worm but does no damage. The ribbon worm barely misses your quokka. Your cerulean imp hits the ribbon worm with a -3 spear. Your quokka bites the ribbon worm. The ribbon worm closely misses your quokka. Your cerulean imp hits the ribbon worm but does no damage. Your quokka bites the ribbon worm. Your cerulean imp hits the ribbon worm with a -3 spear. Your quokka bites the ribbon worm. The ribbon worm bites your cerulean imp. Your quokka bites the ribbon worm. Your cerulean imp hits the ribbon worm with a -3 spear. Your quokka bites the ribbon worm. The ribbon worm dies! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. There is a stone staircase leading up here. Your bat disappears in a puff of smoke! You climb upwards. Your summoned allies are left behind. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Magic restored. There is an open door here. There is an open door here. You see here a +0 club. There is a staircase leading out of the dungeon here. You have escaped! #......# #..........# #......# #..........# #......# #..........# #......###..........# #...................# ###..........#...###### ###......#####.###..### ## ##......###...#.# ##...## .####.....###.')@.#.# ###..# ........###...#...#.# ##.# #####..####...#...#.# #.# ## #..###...#+#####.# #.##### .###.###...#...#....# #..>... .##..####......'....# ###.### .#..###...##...#....# #.# .#.#####...##'#####.# #.# ...###...#.##.#...#.# #.# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A goblin (D:2) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) An endoplasm (D:2) 2 goblins (D:1) A hobgoblin (D:2) 2 jackals (D:2) 3 quokkas (D:1) A kobold (D:1) 2 rats 13 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aabb the Tengu Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 274 | D:1 | Reached skill level 5 in Summonings 437 | D:1 | Found Ajaohurgh's Armour Shop. 452 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 455 | D:1 | Learned a level 2 spell: Call Imp 1153 | D:2 | Found a faded altar of an unknown god. 1257 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/8 1261 | D:2 | Learned a level 3 spell: Call Canine Familiar 1307 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, serial_shops, nicolae_square_shop D:2: layout_rooms, basic_altar, hellmonk_ecumenical_altar_dog_temple, minmay_misc_feat_secret_circle, kennysheep_another_room Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.4 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 17 Peck || 5 Kick || 1 Cast: Summon Small Mamm || 22 Call Imp || 7 Armour: Robe || 5 Dodge: Dodged || 8