Dungeon Crawl Stone Soup version 0.29-a0-845-g6161e89988 (webtiles) character file. Game seed: 7634960845839136917 57 abessonov the Conjurer (level 3, -3/14 HPs) Began as a Felid Conjurer on July 15, 2022. Succumbed to a water moccasin's poison ... in a sewer. The game lasted 00:15:15 (2888 turns). abessonov the Conjurer (Felid Conjurer) Turns: 2888, Time: 00:15:16 Health: -3/14 AC: 1 Str: 3 XL: 3 Next: 73% Magic: 2/8 EV: 17 Int: 21 God: Gold: 89 SH: 0 Dex: 14 Spells: 1/7 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (body armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (-3 -> -22), very slightly contaminated, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 89 gold pieces. Inventory: Jewellery l - a +4 ring of evasion Scrolls c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of silence {unknown} g - a scroll of identify {unknown} i - a scroll of noise {unknown} k - a scroll of blinking {unknown} n - a scroll of brand weapon {unknown} o - a scroll of enchant weapon {unknown} p - a scroll of acquirement {unknown} Potions a - a potion of magic b - 2 potions of degeneration {unknown} d - a potion of mutation {unknown} h - a potion of curing {unknown} j - 2 potions of might {unknown} m - 2 potions of heal wounds {unknown} q - a potion of haste {unknown} r - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 3.1 Stealth + Level 0.2 Unarmed Combat + Level 2.6 Spellcasting + Level 5.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Vehumet Yredelemnul Shops: D:1 [ D:2 * Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History You now have 89 gold pieces (gained 15). You see here an amulet of regeneration. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, wandering, hasn't noticed you, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 100% to hit) The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin barely misses you. The searing ray misses the water moccasin. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You die... ######### #@(#.#)=# #.S#≈#.?# ###...# ##.≈.## #.≈≈≈.# ##.....## #...#...# ##..###..## #.≈.# #.≈.# You could see a water moccasin. Vanquished Creatures An orc wizard (D:2) An adder (D:3) 6 worms A dart slug (D:1) 5 orcs 2 bats 6 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 5 jackals 2 quokkas 2 ball pythons (D:2) 3 frilled lizards 6 kobolds 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abessonov the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 117 | D:1 | Found a faded altar of an unknown god. 211 | D:1 | Found Bereamu's Antique Armour Emporium. 256 | D:1 | Reached skill level 4 in Conjurations 256 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 516 | D:1 | Learned a level 2 spell: Searing Ray 775 | D:1 | Reached XP level 3. HP: 14/14 MP: 2/7 1058 | D:1 | Found a radiant altar of Vehumet. 1273 | D:2 | Found Erosuece's General Store. 1707 | D:2 | Reached XP level 4. HP: 18/18 MP: 3/8 1842 | D:2 | Found a basalt altar of Yredelemnul. 2354 | D:2 | Learned a level 3 spell: Dazzling Flash 2588 | D:3 | Reached skill level 5 in Conjurations 2714 | D:3 | Found a glowing drain. 2797 | Sewer | Entered a sewer 2853 | Sewer | Noticed a water moccasin 2870 | Sewer | Mangled by a water moccasin 2871 | Sewer | Reached XP level 3. HP: -7/14 MP: 7/8 2888 | Sewer | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_rooms, ebering_ecumenical_altar_rust, serial_shops, shop, hangedman_abyss_or_decor_lesser_grid D:2: layout_loops_ring, basic_altar, serial_shops, shop D:3: layout_loops_ring, cheibrodos_sewer_entry_bend, minivault_11 Sewer: sewer_the_moccasin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.1 Stealth | 3 | 3.1 Dodging | | 2.8 Unarmed Combat | | 0.2 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | 24 || 29 Bite | 1 | 1 || 2 Cast: Magic Dart | 77 | 47 || 124 Searing Ray | 7 | 1 || 8 Armor: Skin | | 1 || 1 Dodge: Dodged | 8 | 17 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2605 | 2447 | 158 | 734 | 1294 | 4 | 651.2 | Dungeon | 2520 | 2362 | 158 | 731 | 1294 | 3 | 840.0 | Sewer | 84 | 84 | 0 | 3 | 0 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1172 daAuts D:2: 968 daAuts D:3: 380 daAuts Sewer: 84 daAuts