Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 11631153393430169800 37 acdeimund the Insei (level 3, -1/27 HPs) Began as a Merfolk Transmuter on May 2, 2022. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:01 (1740 turns). acdeimund the Insei (Merfolk Transmuter) Turns: 1740, Time: 00:04:02 Health: -1/27 AC: 3 Str: 10 XL: 3 Next: 39% Magic: 5/6 EV: 13 Int: 14 God: Gold: 37 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +1 robe {Will+} rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -7), appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe d - a +1 robe of willpower (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} f - a scroll of magic mapping {unknown} Potions g - 2 potions of curing {unknown} Skills: + Level 1.7 Fighting + Level 3.3 Dodging + Level 3.6 Unarmed Combat + Level 2.3 Spellcasting + Level 3.3 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 20% N/A 6% 1 b - Wereblood Tmut 10% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 2% N/A 34% 2 Spider Form Tmut/Pois 6% N/A 34% 3 Ice Form Ice/Tmut 6% N/A 75% 4 Dispel Undead Necr 1% 3d6 93% 4 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You barely miss the adder. The adder barely misses you. A rat comes into view. A worm comes into view. The adder bites you but does no damage. You hit the adder but do no damage. The adder misses you. You hit the adder. The adder is moderately wounded. The adder bites you. Sorry, you're not good enough to have a special ability. Unknown command. Casting: Beastly Appendage (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You grow a pair of large bovine horns. The adder barely misses you. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You closely miss the adder. You headbutt the adder, but do no damage. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder barely misses you. You hit the adder. You kill the adder! You feel sick. You hit the worm. You headbutt the worm. The worm is heavily wounded. You feel sick. You hit the worm. You headbutt the worm. The worm is almost dead. You feel sick. The worm bites you! You die... ...#......# #.#.##...# #........# ##..####.# ##..####.# #........# #...###### #.# #[..#######...?# #......@wr>..... #...#.###..###.# ........... >.# ...............# ...............# #####..........# #...####.### #...# .# You could see a worm and a rat. Vanquished Creatures An adder (D:2) 4 ball pythons (D:1) A bat (D:1) 3 endoplasms (D:1) 4 hobgoblins 2 jackals (D:1) 2 frilled lizards 6 goblins A kobold (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acdeimund the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 372 | D:1 | Reached XP level 2. HP: 20/21 MP: 3/5 580 | D:1 | Learned a level 2 spell: Wereblood 1187 | D:1 | Reached XP level 3. HP: 16/26 MP: 6/6 1740 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_broadway_b, co_window_paths_c, co_window_broadway_a, co_window_paths_e, co_window_sun, amcnicky_mini_pool_small, minmay_misc_feat_hallway D:2: layout_loops_cross, ebering_ecumenical_altar_abandoned, basic_altar, kennysheep_big_empty_room, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Transmutations | 3 | 3.3 Fighting | | 1.7 Unarmed Combat | | 3.6 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 80 Punch || 4 Headbutt || 5 Cast: Beastly Appendage || 3 Stab: Sleeping || 1 Armor: Robe || 13 Dodge: Dodged || 47