Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 10243526325155058362 6 acemry the Magician (level 2, -3/21 HPs) Began as a Djinni Fire Elementalist on Sept 3, 2021. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (345 turns). acemry the Magician (Djinni Fire Elementalist) Turns: 345, Time: 00:01:40 Health: -3/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 17 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of magic mapping {unknown} c - a scroll of fog {unknown} Potions d - a potion of magic {unknown} Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Conjure Flame Conj/Fire 10% 6-21 19% 3 c - Inner Flame Hex/Fire 10% N/A 19% 3 d - Sticky Flame Conj/Fire 10% 2d3 54% 4 e - Fireball Conj/Fire 5% 3d5 87% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The endoplasm quivers. Unknown command. Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is moderately wounded. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm barely misses you. Your foxfire dissipates! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm hits you but does no damage. Your foxfire dissipates! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. Your magical contamination has completely faded away. Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... .. ##.## # #.#####...## # # #.#........### # ##.##.............. # ...............#### # ##............## ######......## #### #.v..#... .... ######.v@.#.### #### .........J.#.# .########.##.# #.# ########.# #........# #.######## #. #. You could see an endoplasm (ally target). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Vanquished Creatures (others) 17 foxfires (D:1) 17 creatures vanquished. Grand Total: 23 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | acemry the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 211 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 345 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 15 Use: Scroll || 1 Armor: Robe || 1 Dodge: Dodged || 1