Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 12142418575142449203 1421 adizb the Magician (level 8, -2/40 HPs) Began as a Vine Stalker Conjurer on Nov 18, 2021. Shot with a sling bullet by Joseph (16 damage) ... on level 7 of the Dungeon. The game lasted 00:33:10 (4589 turns). adizb the Magician (Vine Stalker Conjurer) Turns: 4589, Time: 00:33:11 Health: -2/40 AC: 2 Str: 15 XL: 8 Next: 72% Magic: 0/18 EV: 28 Int: 24 God: Gold: 278 SH: 0 Dex: 13 Spells: 14/19 levels left rFire + . . SeeInvis . t - +6 rapier of Forgiveness {freeze, rF+ Will+ Str+3} rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... (no boots) Stlth ++........ f - amulet of the acrobat HPRegen 1.13/turn h - ring of resist corrosion MPRegen 0.16/turn d - +6 ring of intelligence @: acrobatic A: fangs 3, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 278 gold pieces. Inventory: Hand Weapons m - the +8 dagger of Seososch {spect, MP+9} (You found it on level 4 of the Dungeon) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. MP: It affects your magic capacity (+9). t - the +6 rapier of Forgiveness (weapon) {freeze, rF+ Will+ Str+3} (You found it on level 6 of the Dungeon) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rF: It protects you from fire. Will: It increases your willpower. Armour a - a +0 robe (worn) c - a +0 leather armour e - a +1 ring mail of poison resistance r - the +3 ring mail of the Jolly Spines {Rampage Regen+ rCorr Int+3} (You found it on level 6 of the Dungeon) Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. Jewellery d - a +6 ring of intelligence (right hand) f - an amulet of the acrobat (around neck) h - a ring of resist corrosion (left hand) Wands u - a wand of digging (5) v - a wand of iceblast (9) Scrolls b - a scroll of amnesia g - a scroll of enchant weapon {unknown} j - a scroll of magic mapping o - a scroll of summoning {unknown} p - a scroll of identify q - a scroll of teleportation {unknown} s - a scroll of vulnerability {unknown} Potions i - 2 potions of magic k - a potion of attraction {unknown} l - a potion of curing {unknown} Skills: + Level 3.3 Fighting + Level 3.0 Armour + Level 3.5 Dodging - Level 2.4 Stealth + Level 3.2 Shields * Level 6.0 Spellcasting + Level 5.6 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 3d5 1% 2 c - Slow Hex 7% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 40% N/A 8% 3 Confusing Touch Hex 7% N/A 24% 3 Ozocubu's Armour Ice 7% N/A 24% 3 Fulminant Prism Conj/Hex 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 26% 4 Metabolic Englaciation Hex/Ice 3% N/A 91% 5 Yara's Violent Unravell Hex/Tmut 3% 3d4 91% 5 Simulacrum Ice/Necr 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Nemelex Xobeh Okawaru Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (lightly wounded, 81% to hit) The searing ray hits Joseph! Joseph is moderately wounded. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet barely misses you. The searing ray hits Joseph. Joseph is moderately wounded. Joseph sighs, "Being a guard is usually so boring..." Joseph shoots a sling bullet. The sling bullet hits you! The searing ray hits Joseph! Joseph is heavily wounded. The searing ray hits Joseph! Joseph is heavily wounded. You finish channeling your searing ray. Joseph shoots a sling bullet. The sling bullet closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (heavily wounded, 81% to hit) The searing ray hits Joseph! Joseph is severely wounded. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you!! Joseph shoots a sling bullet. The sling bullet closely misses you. Joseph shoots a sling bullet. The sling bullet barely misses you. Joseph says, "No trespassing is allowed here." Joseph shoots a sling bullet. The sling bullet misses you. Joseph shoots a sling bullet. The sling bullet completely misses you. Joseph shoots a sling bullet. The sling bullet hits you! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +0 leather armour and quivering sling bullets (severely wounded, 81% to hit) The searing ray misses Joseph. (Press . to maintain the ray.) Joseph shoots a sling bullet. The sling bullet hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! You die... .............##.# .............##[# ................# .............############ .............# #.@......# .............# #.#####.## .............# #.# #.# ##########.### #.# #.# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# #.# #.# #.# ##########.#####.# #.# ...@.............# #.# ##########.###########.# #.....@.......# You could see Joseph. Vanquished Creatures A water moccasin (D:7) A sky beast (D:7) A black bear (D:6) 2 ice beasts A necrophage (D:6) A centaur (D:6) 2 bullfrogs A scorpion (D:3) 3 wights (D:6) A howler monkey (D:6) 2 jellies 2 hounds 3 centaur zombies A bullfrog skeleton (D:6) 2 iguanas (D:3) A gnoll (D:1) 5 adders 2 white imps (D:7) An adder skeleton (D:2) 2 adder zombies (D:2) A worm (D:2) 3 orcs 16 ball pythons 5 bats A bat skeleton (D:2) 2 bat zombies (D:2) 3 endoplasms A giant cockroach (D:3) 10 goblins 8 hobgoblins 5 kobolds 3 quokkas 2 ball python zombies (D:2) A frilled lizard (D:2) 5 rats 101 creatures vanquished. Vanquished Creatures (others) 3 plants (D:2) 4 toadstools (D:1) A withered plant (D:2) 8 creatures vanquished. Grand Total: 109 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | adizb the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 235 | D:1 | Found a faded altar of an unknown god. 337 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/6 736 | D:1 | Reached XP level 3. HP: 17/17 MP: 5/8 813 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:2 | Reached skill level 1 in Fighting 1134 | D:2 | Learned a level 2 spell: Slow 1173 | D:2 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 1173 | D:2 | Reached XP level 4. HP: 22/22 MP: 7/9 1340 | D:2 | Reached skill level 3 in Spellcasting 1341 | D:2 | Reached skill level 1 in Armour 1341 | D:2 | Reached skill level 1 in Shields 1848 | D:3 | Reached XP level 5. HP: 24/25 MP: 0/11 2393 | D:3 | Reached XP level 6. HP: 24/30 MP: 3/12 2510 | D:4 | Reached skill level 4 in Spellcasting 2783 | D:4 | Identified the +8 dagger of Seososch {spect, MP+9} 2953 | D:4 | You fall into a shaft and drop 2 floors! 2953 | D:6 | Noticed an ice beast 2970 | D:6 | Reached XP level 7. HP: 35/35 MP: 11/14 3047 | D:6 | Reached skill level 5 in Conjurations 3152 | D:6 | Reached skill level 5 in Spellcasting 3241 | D:6 | Identified the +3 ring mail of the Jolly Spines {Rampage | Regen+ rCorr Int+3} 3321 | D:6 | Gained mutation: You have razor-sharp teeth. [Vine Stalker | growth] 3321 | D:6 | Reached XP level 8. HP: 27/39 MP: 16/16 3356 | D:6 | Identified the +6 rapier of Forgiveness {freeze, rF+ Will+ | Str+3} 3598 | D:6 | Found a sparkling altar of Nemelex Xobeh. 3603 | D:6 | Found an iron altar of Okawaru. 4435 | D:7 | Reached skill level 6 in Spellcasting 4525 | D:7 | Noticed Joseph 4589 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_basic, basic_ecumenical_altar, chequers_decorated_corner, corexii_leaking_fountain D:2: layout_loops_corners, serial_undead, serial_undead_f, serial_undead_e, serial_undead_a, serial_undead_f, serial_bayou_ford_a D:3: layout_basic, grunt_ministairs_8 D:4: minmay_chambers_of_fours, layout_basic, minmay_temple_entry_wispy D:6: layout_loops_ring, minitemple, kennysheep_potato D:7: layout_basic, hex_medium, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 | 3.3 Dodging | 2 3 | 3.5 Spellcasting | 3 4 5 6 | 6.0 Armour | 1 2 3 | 3.0 Shields | 1 2 3 | 3.2 Conjurations | 5 | 5.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Falchion | 11 | 25 | || 36 Bite | 1 | 9 | 7 || 17 Dagger | | 40 | 18 || 58 Rapier | | | 5 || 5 Cast: Magic Dart | 47 | 68 | 17 || 132 Searing Ray | 3 | 10 | 16 || 29 Slow | | | 2 || 2 Use: Scroll | | 3 | 3 || 6 Stab: Sleeping | 1 | 1 | 1 || 3 Armor: Robe | 7 | 17 | 6 || 30 Dodge: Dodged | 9 | 67 | 43 || 119 Rpst.: Falchion | 4 | 6 | || 10