Dungeon Crawl Stone Soup version 0.33-a0-658-g60181c1710 (webtiles) character file. Game seed: 12371662803967988554 74 agentchuck the Tinkerer (level 3, -6/26 HPs) Began as a Demigod Forgewright on Jan 12, 2025. Mangled by a river rat (7 damage) ... in a sewer. The game lasted 00:05:29 (1692 turns). agentchuck the Tinkerer (Demigod Forgewright) Turns: 1692, Time: 00:05:30 Health: -6/26 AC: 2 Str: 11 XL: 3 Next: 86% Magic: 3/10 EV: 11 Int: 21 God: Gold: 117 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . i - +0 long sword rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 117 gold pieces. Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting + Level 4.4 Forgecraft You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Launch Clockwork Bee Frge 21% N/A 6% 3 s - Construct Spike Laun Frge 42% 2d4 3% 2 z - Kinetic Grapnel Frge 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 12% 1d3 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Blink Tloc 6% N/A 21% 2 Call Imp Summ 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Forge Blazeheart Golem Fire/Frge 12% N/A 47% 4 Forge Lightning Spire Air/Frge 12% 3d4 47% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Inventory: Hand Weapons a - a +0 hammer d - a +0 sling i - a +0 long sword (weapon) k - a +0 flail of protection Armour c - a +0 robe (worn) o - a +0 ring mail Jewellery L - a ring of flight (left hand) Talismans f - a flux talisman Scrolls e - a scroll of acquirement {unknown} g - 3 scrolls of identify {unknown} Potions b - a potion of magic h - 2 potions of degeneration {unknown} j - 2 potions of attraction {unknown} l - 3 potions of heal wounds {unknown} m - a potion of mutation {unknown} n - a potion of curing {unknown} p - a potion of might {unknown} q - a potion of lignification {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Annotations: D:3 1 exclusion ¦¦¦¦¦¦ ¦¦....¦¦ ¦......¦ ¦..∩∩..¦ ¦@.....¦ ##r.~~#¦ ¦≈≈≈~~~¦ ¦≈~~~~≈¦ ¦≈~~~~≈¦ ¦≈≈~≈≈≈¦ ¦≈≈~~≈≈¦ ¦≈~~≈≈≈¦ ¦≈~≈~~≈¦ You could see a river rat. Message History Your clockwork bee stings the river rat. The river rat dies! The river rat bites you! * * * LOW HITPOINT WARNING * * * The river rat closely misses you. Your magical contamination has completely faded away. Your clockwork bee locks its sights upon the river rat. Your clockwork bee stings the river rat! The river rat bites your clockwork bee. You hit the river rat. The river rat is almost dead. Your clockwork bee stings the river rat. The river rat dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls into the water! Your dormant clockwork bee falls apart. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is almost dead. The river rat bites you. * * * LOW HITPOINT WARNING * * * You closely miss the river rat. The river rat is almost dead. The river rat bites you. * * * LOW HITPOINT WARNING * * * The river rat bites you! You die... Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Forgecraft | 4 | 4.4 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Mace || 5 Long sword || 52 Cast: Kinetic Grapnel || 23 Construct Spike L || 19 Launch Clockwork || 3 Stab: Sleeping || 1 Armour: Robe || 44 Dodge: Dodged || 41 Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: layout_rooms D:3: layout_rooms, gup_sewer_entry_pipe Sewer: sewer_minmay_w Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | agentchuck the Demigod Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 130 | D:1 | Reached skill level 2 in Spellcasting 273 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 356 | D:1 | You fall into a shaft and drop 1 floor! 371 | D:2 | Learned a level 2 spell: Construct Spike Launcher 471 | D:2 | Reached skill level 4 in Forgecraft 926 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/9 930 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1584 | D:3 | Found a glowing drain. 1629 | Sewer | Entered a sewer 1692 | Sewer | HP: 1/26 [river rat (5)] 1692 | Sewer | Mangled by a river rat Vanquished Creatures A dart slug (D:1) 2 bats 4 endoplasms (D:1) 9 giant cockroaches 3 goblins 2 hobgoblins (D:2) 3 jackals (D:1) 3 quokkas 4 ball pythons 4 frilled lizards 5 kobolds (D:1) 3 rats (D:1) 43 creatures vanquished. Vanquished Creatures (collateral kills) 2 river rats (Sewer) A dart slug (D:1) An orc (D:3) 4 creatures vanquished. Grand Total: 47 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1712 | 1633 | 79 | 249 | 738 | 4 | 428.0 | Dungeon | 1649 | 1570 | 79 | 221 | 738 | 3 | 549.7 | Sewer | 63 | 63 | 0 | 28 | 0 | 1 | 63.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 402 daAuts D:3: 211 daAuts Sewer: 63 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 64 | 43 | 40.2 | 37 | 10 | 21.3 +---------+---------+-------+---------+---------+------- D:1 | 45 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 11 | 0 | 0.0 | 6 | 0 | 0.0 D:3 | 8 | 16 | 66.7 | 4 | 8 | 66.7 Sewer | 0 | 27 | 100.0 | 0 | 2 | 100.0 +---------+---------+-------+---------+---------+-------