Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 14502988756865639177 41 ahnwhi the Vexing (level 3, 0/20 HPs) Began as a Vampire Hexslinger on Aug 5, 2024. Slain by a phantom (5 damage) ... on level 3 of the Dungeon. The game lasted 00:06:30 (1884 turns). ahnwhi the Vexing (Vampire Hexslinger) Turns: 1884, Time: 00:06:30 Health: 0/20 AC: 4 Str: 7 XL: 3 Next: 32% Magic: 14/14 EV: 13 Int: 15 God: Gold: 111 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + + . (no shield) rNeg + + + c - +0 robe rPois ∞ j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + n - +0 pair of boots Will ..... (no amulet) Stlth ++++ g - ring of magical power HPRegen 0.00/turn (no ring) MPRegen 0.14/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) i - a +0 short sword Armour c - a +0 robe (worn) j - a +0 helmet (worn) n - a +0 pair of boots (worn) Jewellery g - a ring of magical power (left hand) o - an amulet of the acrobat Scrolls b - 3 scrolls of poison d - 4 scrolls of identify e - a scroll of fog {unknown} l - a scroll of fear {unknown} Potions f - a potion of mutation h - a potion of enlightenment k - a potion of might {unknown} Skills: + Level 1.4 Fighting + Level 1.2 Short Blades + Level 1.8 Ranged Weapons + Level 2.4 Dodging + Level 1.4 Stealth + Level 1.4 Spellcasting + Level 4.6 Hexes - Level 0.7 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% N/A 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 11% 3 Inner Flame Hex/Fire 9% N/A 24% 3 Cause Fear Hex 7% N/A 34% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The phantom is moderately damaged. The phantom hits you. You shoot a sling bullet. The sling bullet hits the phantom! The phantom is severely damaged. The phantom hits you. The phantom blinks! You blink. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the phantom. The phantom is severely damaged. The phantom barely misses you. The phantom hits you. The phantom blinks! You blink. You shoot a sling bullet. The sling bullet barely misses the phantom. The phantom hits you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom completely misses you. You shoot a sling bullet. The sling bullet barely misses the phantom. The phantom hits you but does no damage. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You shoot a sling bullet. The sling bullet hits the phantom. The phantom is almost destroyed. The phantom misses you. You shoot a sling bullet. The sling bullet barely misses the phantom. The phantom closely misses you. You shoot a sling bullet. The sling bullet hits the phantom but does no damage. The phantom is almost destroyed. The phantom barely misses you. You shoot a sling bullet. The sling bullet closely misses the phantom. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. The phantom hits you. You die... #..........# #..........########### #..........#.......... #..........#.########. #........§.#.# #. #.........§'.#* #. #..........#..#* #. #..........#...# #. #....@.....#.#.# #. #....W.....#.#.# #. ##..........#.#.# #. #.............#,#* #. #...........###,,*****, #...÷.......# **,,,,,*, #...........# *****,,, #...........# **,, #...........####### *,, You could see a phantom. Vanquished Creatures An adder (D:3) A dart slug (D:3) 4 ball pythons 2 bats 4 endoplasms A giant cockroach (D:1) 2 goblins 3 hobgoblins 6 kobolds 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ahnwhi the Vampire Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 121 | D:1 | Reached skill level 1 in Fighting 410 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 800 | D:2 | Learned a level 2 spell: Jinxbite 990 | D:2 | Reached skill level 1 in Stealth 1309 | D:3 | Reached skill level 1 in Short Blades 1360 | D:3 | Noticed a phantom 1440 | D:3 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1440 | D:3 | Reached XP level 3. HP: 12/20 MP: 4/4 1884 | D:3 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, bh_walls_and_bars D:2: layout_basic D:3: layout_basic, shapermc_ecumenical_altar_mp_vishouse, st_stairs_4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Stealth | 1 | 1.4 Short Blades | 1 | 1.2 Ranged Weapons | | 1.8 Dodging | | 2.4 Spellcasting | | 1.4 Hexes | | 4.6 Fire Magic | | 0.7 Action || total ---------------------------++------- Fire: Sling || 73 Cast: Jinxbite || 1 Ability: Exsanguinate || 1 Use: Scroll || 6 Potion || 1 Armour: Robe || 25 Dodge: Dodged || 29