Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14750139404665662190 114 alhimik the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Feb 5, 2023. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:49 (2519 turns). alhimik the Conjurer (Deep Elf Conjurer) Turns: 2519, Time: 00:05:50 Health: -1/24 AC: 4 Str: 6 XL: 4 Next: 67% Magic: 8/12 EV: 28 Int: 23 God: Gold: 131 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . s - +1 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ l - amulet of the acrobat HPRegen 0.08/turn (no ring) MPRegen 0.13/turn (no ring) @: acrobatic A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles c - 6 boomerangs of dispersal Armour a - a +0 robe (worn) s - a +1 cloak (worn) Magical Staves p - a staff of air Jewellery i - a ring of magical power l - an amulet of the acrobat (around neck) Scrolls g - a scroll of fear {unknown} j - a scroll of identify {unknown} k - a scroll of enchant weapon {unknown} o - 2 scrolls of teleportation r - a scroll of poison {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} f - a potion of resistance {unknown} h - a potion of haste {unknown} m - a potion of might {unknown} n - a potion of attraction {unknown} q - a potion of cancellation {unknown} Skills: + Level 3.9 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Scorch Fire 10% 2d5 16% 2 Sublimation of Blood Necr 5% N/A 16% 2 Wereblood Tmut 5% N/A 16% 2 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Sticky Flame Conj/Fire 17% 2d4 32% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Message History Aim: a gnoll, wielding a +0 whip (severely wounded, 82% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 whip. The magic dart hits the gnoll! The gnoll is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You climb upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You climb downwards. The gnoll hits you with a +0 whip. There is a stone staircase leading up here. The gnoll hits you with a +0 whip! You climb upwards. There is a stone staircase leading down here. The gnoll attacks as you move away! The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The gnoll attacks as you move away! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 whip. You die... ##.........' ###..........# #............# #.##.......... ##.#........... ####### ###..#.####+####. #.....# ##...##.####.# #. ######..###..####....#.####. #..........@g.#....#.#.#..+. #.###...###g#.#.##.#.#(#.##. #.###.......#.#.##.#.#.#.### #.......>..................† #...#.#..............#...### #.............#.####.##### #...#..............#.# #.....#........)##.#.#### ##.......................# You could see 2 gnolls. Vanquished Creatures An orc priest (D:3) A gnoll (D:3) An adder (D:2) 2 worms A dart slug (D:3) 4 bats 5 endoplasms 3 giant cockroaches 5 goblins 2 hobgoblins (D:2) 8 jackals 5 quokkas 4 ball pythons 3 frilled lizards 3 kobolds 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alhimik the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 21 | D:1 | Found Viunyukh's Assorted Antiques. 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 242 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:1 | Found a faded altar of an unknown god. 1282 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1676 | D:2 | Reached skill level 5 in Conjurations 1857 | D:2 | Got the Collected Works on Flames 2305 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 2519 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, shapermc_ecumenical_altar_venn, serial_shops, shop, moated_statue, dk_noncrumbling_3 D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_brackets, mainiacjoe_overflow_alcove_1, uniq_sigmund, uniq_jessica, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.9 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Cast: Magic Dart | 77 | 13 || 90 Searing Ray | 5 | 3 || 8 Use: Scroll | 1 | || 1 Armor: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | 6 || 10