Dungeon Crawl Stone Soup version 0.29.1-13-g9f3cf754e1 (webtiles) character file. Game seed: 14948562488037404067 23 alhimik the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on Feb 6, 2023. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:18 (1219 turns). alhimik the Conjurer (Deep Elf Conjurer) Turns: 1219, Time: 00:02:19 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 75% Magic: 1/8 EV: 12 Int: 22 God: Gold: 27 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . f - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons e - a +0 mace f - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of immolation {unknown} i - 2 scrolls of teleportation {unknown} k - 2 scrolls of identify {unknown} l - a scroll of noise {unknown} Potions b - 2 potions of magic c - a potion of lignification {unknown} d - 2 potions of curing {unknown} h - a potion of resistance {unknown} j - a potion of haste {unknown} m - a potion of heal wounds {unknown} Skills: + Level 2.8 Dodging - Level 2.4 Stealth * Level 3.7 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 8% N/A 12% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Wereblood Tmut 4% N/A 17% 2 Spider Form Tmut/Pois 4% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe. The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You resist with significant effort. The searing ray hits Sigmund. Sigmund is heavily wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund flickers, as though insubstantial. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Something hits you! Ouch! That really hurt! Without enough magic to sustain it, your searing ray dissipates. You hear some strange, mumbled words. Something tries to affect you, but you resist. There is a stone staircase leading up here. Something hits you! Ouch! That really hurt! You die... . # ⌠. . #.#. .# .#. .# ⌠. . #.##.###.# ...#..... #....# #....# #@..## #...# ##### There were no monsters in sight! Vanquished Creatures 5 ball pythons (D:1) An endoplasm (D:1) 2 giant cockroaches 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A bat (D:1) A frilled lizard (D:1) 6 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alhimik the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 339 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 342 | D:1 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Noticed Sigmund 1219 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_loops_ring, dreamdust_princess_bridge, kennysheep_flooded_box, nrook_mini_vaults, nrook_mini_backslash, minmay_misc_feat_rugged D:2: layout_rooms, shapermc_ecumenical_altar_pompeii, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_end_2, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3, infiniplex_forest_3_way, infiniplex_forest_end_1, infiniplex_forest_lined_4_way, grunt_decor_mini_mirrors, hex_large, minmay_pentomino_r4, uniq_natasha, uniq_sigmund, uniq_robin Action || total -------------------------++------- Melee: Whip || 2 Cast: Magic Dart || 32 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 1