Dungeon Crawl Stone Soup version 0.29.1-14-g9c671dbff4 (webtiles) character file. Game seed: 17858832892452714408 149 alhimik the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on Feb 19, 2023. Shot with an arrow by a centaur (4 damage) ... on level 4 of the Dungeon. The game lasted 00:08:55 (3883 turns). alhimik the Conjurer (Demigod Conjurer) Turns: 3883, Time: 00:08:55 Health: 0/33 AC: 4 Str: 8 XL: 4 Next: 82% Magic: 7/11 EV: 12 Int: 24 God: Gold: 119 SH: 0 Dex: 12 Spells: 2/9 levels left rFire + + . SeeInvis . r - +1 dagger (protect) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +1 pair of gloves "Yzuiwave" {rF++} Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +0 dagger r - a +1 dagger of protection (weapon) Missiles n - 13 poisoned darts Armour a - a +0 robe (worn) g - the +1 pair of gloves "Yzuiwave" (worn) {rF++} (You found it on level 2 of the Dungeon) rF: It greatly protects you from fire. Magical Staves o - a staff of cold q - a staff of death Scrolls d - 4 scrolls of identify {unknown} e - 5 scrolls of teleportation {unknown} Potions b - 2 potions of magic f - a potion of curing {unknown} h - a potion of mutation {unknown} i - a potion of cancellation {unknown} j - a potion of haste {unknown} k - a potion of heal wounds {unknown} l - a potion of flight {unknown} m - a potion of ambrosia {unknown} p - a potion of brilliance {unknown} Skills: + Level 2.9 Dodging - Level 1.7 Stealth * Level 3.0 Spellcasting * Level 4.5 Conjurations * Level 0.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 d - Fulminant Prism Conj/Hex 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 6% N/A 11% 1 Dazzling Flash Conj/Hex 28% N/A 12% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Annotations: D:1 1 runed translucent door D:4 Pikel Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You see here a +0 dagger. There is an open door here. Magic restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! No target in view! Magic restored. You open the door. A centaur comes into view. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. You close the door. A centaur opens the door. The centaur shoots an arrow. The arrow hits you! You start resting. A centaur is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow (87% to hit) The searing ray hits the centaur. The centaur is lightly wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. x2; The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you. You die... #.........+.........+....###.. #......####.........####. ... #...#.## ....... #. .... ##.#### ..... #...... #.# .c. .##... #.# #'# ## #.#. #.# #.# #. # #.# ######c### #.# #####...@....#.+ #.# #..............# #.###.#####.......## #.....# #.#..†..# #####.# #....#..# #.# #......... #.# #.####.#### #.. ..# .# ### ... # You could see a centaur. Vanquished Creatures An orc priest (D:3) 4 gnolls (D:3) An adder (D:3) A dart slug (D:1) 3 orcs (D:3) 4 ball pythons 7 endoplasms 7 giant cockroaches 6 goblins 7 hobgoblins 2 jackals (D:1) A quokka (D:1) 5 bats 2 frilled lizards 7 kobolds 3 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alhimik the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 1 | D:1 | Found a runed translucent door. 325 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 328 | D:1 | Learned a level 2 spell: Searing Ray 1014 | D:1 | Got Plato's Catalogue of Transformation 1180 | D:2 | Identified the +1 pair of gloves "Yzuiwave" {rF++} 1412 | D:2 | Reached XP level 3. HP: 21/26 MP: 6/9 1546 | D:2 | Reached skill level 4 in Conjurations 2442 | D:3 | Reached XP level 4. HP: 19/33 MP: 0/10 2703 | D:3 | Identified the +2 leather armour "Zulus" {+Blink MP+9 Str-2 | Dex+5} 2709 | D:3 | Learned a level 4 spell: Fulminant Prism 3744 | D:4 | Noticed a lemure 3745 | D:4 | Noticed Pikel 3746 | D:4 | Noticed a lemure 3875 | D:4 | Noticed a centaur 3883 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic, shapermc_ecumenical_altar_rom_forum, minmay_liquid_box D:2: layout_basic, serial_rivers, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_small_3 D:3: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, grunt_temple_overflow_open D:4: layout_loops_corners, serial_shops, kennysheep_little_box, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.9 Spellcasting | 2 3 | 3.0 Conjurations | 4 | 4.5 Stealth | | 1.7 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 24 | 15 || 39 Punch | 1 | 1 || 2 Cast: Magic Dart | 84 | 30 || 114 Searing Ray | 7 | 7 || 14 Armor: Robe | 5 | 5 || 10 Dodge: Dodged | 14 | 11 || 25