Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6433525224648581294 170 alkaid the Magician (level 5, -14/40 HPs) Began as a Djinni Conjurer on Aug 14, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:07:56 (2931 turns). alkaid the Magician (Djinni Conjurer) Turns: 2931, Time: 00:07:57 Health: -14/40 AC: 3 Str: 6 XL: 5 Next: 80% Gold: 131 EV: 12 Int: 20 God: SH: 0 Dex: 13 rFire + + + c - staff of air rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . e - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ i - ring of protection from fire HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-15 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 131 gold pieces. Inventory: Missiles o - a throwing net Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Magical Staves c - a staff of air (weapon) Jewellery i - a ring of protection from fire (left hand) l - the ring "Tanoj" {rN+ Will- MP+9 Dex+4} (You found it on level 2 of the Dungeon) [ring of magical power] Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Wands g - a wand of flame (18) Scrolls d - a scroll of noise f - 2 scrolls of identify h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} n - a scroll of poison {unknown} Potions b - a potion of brilliance k - 2 potions of curing {unknown} m - a potion of berserk rage {unknown} Skills: + Level 3.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 2% 2 c - Fulminant Prism Conj/Alch 17% 3d11 19% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 19% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Static Discharge Conj/Air 100% 3-8/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest is lightly wounded. An orc comes into view. It is wielding a +0 war axe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +3 hand axe and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc shouts! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +3 hand axe and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +3 hand axe and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest calls upon Beogh to heal the orc priest. The orc priest's wounds heal themselves! It was a potion of brilliance. You feel clever all of a sudden. The orc priest begins to cast a cantrip, but forgets the words! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (68% to hit) The puff of flame hits the orc priest. The orc priest is moderately wounded. The orc priest misses you. The orc priest attacks as it pursues you! The orc priest hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.# # #.#.# # #.#.# # #g#.# # #g#.# # #.#.# # .## #.#.# # ....o#.#.################# ....).o)o@................ ########################## You could see 2 orc priests and an orc. Vanquished Creatures A scorpion (D:2) 4 gnolls (D:3) 2 adders An orc (D:3) 7 ball pythons 6 bats 5 endoplasms 3 giant cockroaches (D:1) 6 goblins A hobgoblin (D:2) 6 jackals 5 kobolds 2 quokkas A frilled lizard (D:1) 4 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkaid the Djinni Conjurer began the quest for the Orb. 0 | D:1 | alkaid set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 110 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 116 | D:1 | Reached skill level 1 in Fighting 389 | D:1 | Reached XP level 3. HP: 23/27 MP: 0/0 389 | D:1 | Learned a level 1 spell: Summon Small Mammal 1336 | D:2 | Noticed a scorpion 1346 | D:2 | Killed a scorpion 1347 | D:2 | Reached XP level 4. HP: 21/34 MP: 0/0 1347 | D:2 | Reached XP level 5. HP: 25/40 MP: 0/0 1347 | D:2 | Learned a level 2 spell: Static Discharge 1689 | D:2 | Identified the ring "Tanoj" {rN+ Will- MP+9 Dex+4} 2931 | D:3 | HP: 2/40 [orc priest/+3 hand axe (6)] 2931 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, chequers_avenue, roderic_serpentine_path D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_alcove_1 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.4 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | 53 || 124 Static Discharge | | 4 || 4 Summon Small Mamm | | 1 || 1 Evoke: Wand | | 1 || 1 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Armour: Robe | 6 | 12 || 18 Dodge: Dodged | 7 | 9 || 16