Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 9714759194612268773 87 alkaid the Magician (level 4, -2/34 HPs) Began as a Djinni Conjurer on Aug 17, 2024. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:03:54 (2332 turns). alkaid the Magician (Djinni Conjurer) Turns: 2332, Time: 00:03:55 Health: -2/34 AC: 2 Str: 6 XL: 4 Next: 80% Gold: 99 EV: 17 Int: 20 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - +5 ring of evasion HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +5 ring of evasion (left hand) i - a +6 ring of strength Scrolls b - 2 scrolls of identify {unknown} c - a scroll of revelation {unknown} d - a scroll of vulnerability g - a scroll of noise {unknown} k - a scroll of teleportation {unknown} Potions f - a potion of brilliance {unknown} h - 3 potions of degeneration {unknown} j - a potion of attraction {unknown} l - 2 potions of enlightenment {unknown} m - 2 potions of ambrosia {unknown} n - a potion of haste {unknown} Skills: + Level 2.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f - orc, p - orc Aim: an orc, wielding a +0 hand axe (78% to hit) The searing ray hits the orc but does no damage. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest shouts! Unknown command. The orc barely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc priest looks encouraged for a moment. The orc hits you but does no damage. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc attacks as it pursues you! The orc hits you but does no damage. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest calls upon Beogh to heal the orc. The orc attacks as it pursues you! The orc closely misses you. The orc misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits something. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits something. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits something. The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... .........# ##............. .........# #..#######..... .........# #.## #.~~.. .........###.########..⌠.. .........#............~~~. ...........#######........ ..........## ........ .......)..# .....†...@# .........{# #######.#.# . #..o## ... ##..)######..... ###.....o..)... ##........... ############ You could see an orc priest. Vanquished Creatures 3 adders 2 orcs (D:3) 6 endoplasms A giant cockroach (D:1) 5 goblins 7 hobgoblins 7 kobolds A quokka (D:1) 6 ball pythons 8 bats 3 frilled lizards 10 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkaid the Djinni Conjurer began the quest for the Orb. 0 | D:1 | alkaid set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 205 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 206 | D:1 | Reached skill level 1 in Fighting 242 | D:1 | Found a faded altar of an unknown god. 599 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 599 | D:1 | Learned a level 1 spell: Slow 1491 | D:2 | Reached XP level 4. HP: 31/33 MP: 0/0 1922 | D:2 | Found Japryzos's Jewellery Boutique. 2332 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_loops_corners, serial_shops, nicolae_shop_tiny_waterfront D:3: layout_basic, chei_slow_surprise, corexii_leaking_fountain Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.7 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 34 || 100 Searing Ray | 1 | 3 || 4 Use: Scroll | 1 | || 1 Armour: Robe | 4 | 2 || 6 Dodge: Dodged | 4 | 3 || 7