Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6467730797443766128 97 alkaid the Magician (level 5, -15/40 HPs) Began as a Djinni Conjurer on Aug 17, 2024. Demolished by an ice beast (16 damage) ... on level 3 of the Dungeon. The game lasted 00:03:50 (1753 turns). alkaid the Magician (Djinni Conjurer) Turns: 1753, Time: 00:03:50 Health: -15/40 AC: 3 Str: 6 XL: 5 Next: 0% Gold: 64 EV: 12 Int: 19 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . f - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-16 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 cloak (worn) Scrolls b - 4 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of immolation {unknown} g - a scroll of blinking {unknown} Potions c - a potion of enlightenment {unknown} h - a potion of ambrosia {unknown} i - a potion of curing {unknown} Skills: + Level 2.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 22% 4 e - Freeze Ice 80% 1d9 2% 1 f - Call Imp Summ 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your cerulean imp hits the ice beast but does no damage. The ice beast hits your cerulean imp. The ice beast freezes your cerulean imp! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is moderately wounded. The ice beast misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Unknown command. The ice beast attacks as it pursues you! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... # #.... #...........# # #....# ##########.## # ####.# #...###.# # .# #.#.....# # .# #...##### . ##.## #.# #.# #@# #Y# #.# #.# #.# #.# #.# ... ### You could see an ice beast. Vanquished Creatures An orc priest (D:3) An adder (D:2) 2 dart slugs (D:1) 4 orcs (D:3) 4 ball pythons 3 endoplasms 3 giant cockroaches 3 goblins (D:1) 5 hobgoblins 6 jackals A quokka (D:2) 2 bats (D:1) 5 frilled lizards 4 kobolds 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkaid the Djinni Conjurer began the quest for the Orb. 0 | D:1 | alkaid set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 10/22 MP: 0/0 252 | D:1 | Reached skill level 1 in Fighting 523 | D:1 | Reached XP level 3. HP: 26/27 MP: 0/0 523 | D:1 | Learned a level 1 spell: Freeze 1315 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 1422 | D:2 | Noticed Sigmund 1631 | D:3 | Found Fyifymny's Antique Weapon Shop. 1666 | D:3 | Reached XP level 5. HP: 30/40 MP: 0/0 1666 | D:3 | Learned a level 2 spell: Call Imp 1735 | D:3 | Noticed an ice beast 1753 | D:3 | HP: 1/40 [ice beast (2)] 1753 | D:3 | Demolished by an ice beast Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, serial_co_window_serial, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_of_opportunity_a, co_window_unsneaky_path_d, co_window_unsneaky_path_d, co_window_paths_c, co_window_paths_d, co_window_4corner_a, glass_columns_a, glass_columns_a, glass_columns_c D:2: layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_lined_corner, infiniplex_forest_clump_diagonal, infiniplex_forest_end_2, infiniplex_forest_clump_cross, infiniplex_forest_lined_room_2, basic_altar, uniq_sigmund, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, serial_shops, nicolae_shop_tiny_waterfront, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 | 2.8 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 22 || 97 Searing Ray | 1 | 3 || 4 Call Imp | | 1 || 1 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 3 | 2 || 5