Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 17010084193540360828 4 alkaid the Grave Robber (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Aug 18, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (181 turns). alkaid the Grave Robber (Gnoll Wanderer) Turns: 181, Time: 00:00:49 Health: 0/13 AC: 3 Str: 10 XL: 1 Next: 70% Magic: 4/4 EV: 12 Int: 14 God: Gold: 4 SH: 0 Dex: 9 Spells: 3/5 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of haste f - a potion of mutation {unknown} g - a potion of invisibility {unknown} h - a potion of magic {unknown} Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 2.4 Armour + Level 4.4 Dodging + Level 0.1 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 2.6 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 5.3 Necromancy + Level 0.1 Translocations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 3.6 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.2 Invocations + Level 2.4 Evocations + Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 64% 1d7 2% 1 b - Shock Conj/Air 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 16% 2d7 8% 3 Swiftness Air 12% N/A 16% 3 Gell's Gravitas Tloc 2% N/A 54% 3 Teleport Other Tloc 2% N/A 54% 3 Dispel Undead Necr 16% 3d10 24% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm completely misses you. You hit the endoplasm. You kill the endoplasm! h - a clear potion HP restored. A jackal comes into view. The jackal barks! You hear a bark! A jackal comes into view. The jackal moves out of view. An endoplasm comes into view. The endoplasm quivers. The jackal barks! You closely miss the jackal. You punch the jackal, but do no damage. Your bite misses the jackal. The jackal closely misses you. The jackal bites you. The jackal barely misses you. You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. The endoplasm freezes you. You are frozen. The jackal misses you. The jackal completely misses you. The jackal misses you. The jackal attacks as it pursues you! The jackal bites you. x2 You barely miss the jackal. The jackal barely misses you. The jackal bites you. You hit the jackal. You punch the jackal. You bite the jackal. You kill the jackal! The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. You hit the endoplasm. You kill the endoplasm! The jackal bites you. You die... ### .. #########.### #......#.... #@#..# ###h#..#.# #>.......# # #.#.#....... #.##.#.#.#####. #......#.. ####.###### #.......###### ##.##.##......# You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) A jackal (D:1) A quokka (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkaid the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | alkaid set off with the following items: a +0 club, a | potion of haste, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Necrotise, Vampiric | Draining, Shock, Swiftness, Dispel Undead. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Necrotise 4 | D:1 | Learned a level 1 spell: Shock 181 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_loops_cross Action || total ---------------------------++------- Melee: Club || 29 Punch || 2 Bite || 1 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 28