Dungeon Crawl Stone Soup version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 6758030364163389690 19 alkaid the Magician (level 2, 0/22 HPs) Began as a Djinni Fire Elementalist on Aug 18, 2024. Frozen to death by an endoplasm (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (283 turns). alkaid the Magician (Djinni Fire Elementalist) Turns: 283, Time: 00:01:10 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 33 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of mutation {unknown} Skills: + Level 1.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 52% 2x1d6 4% 1 b - Scorch Fire 26% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 26% 2d12 13% 3 d - Inner Flame Hex/Fire 13% N/A 13% 3 e - Flame Wave Conj/Fire 13% 2d6 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Okay, then. An endoplasm comes into view. x2 The endoplasm moves out of view. A goblin comes into view. It is wielding a +0 dagger. Found 7 stones. Casting: Scorch (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin shouts! The goblin hits you with a +0 dagger. Casting: Scorch (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the goblin. You kill the goblin! The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Scorch (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the endoplasm. The endoplasm is almost dead. The endoplasm's fire resistance burns away. Casting: Scorch (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the endoplasm. The endoplasm is lightly wounded. The endoplasm's fire resistance burns away. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Casting: Scorch (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash the endoplasm. The endoplasm is burned terribly! You kill the endoplasm! * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... .### ..... ..#### ..... ####....####....g ................ #....##.#...... . #....##...##†.. (.. #####.......>##.... .....###J..!.....)[..).# #...g..@.#.....#)##...# ##..)###......##.####... #.## ##.....##.### ##. #. #.>....##...### #. #.##.#.####...### .. ... #.#....###...# . ... .(..##.......# #. #####...# #.... You could see an endoplasm (combustible) and a goblin. Vanquished Creatures A dart slug (D:1) A bat (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 3 kobolds (D:1) A frilled lizard (D:1) A rat (D:1) 15 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:1) 13 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | alkaid the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | alkaid set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 179 | D:1 | Reached skill level 1 in Fighting 283 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Foxfire || 9 Scorch || 14 Armour: Robe || 1 Dodge: Dodged || 2