Dungeon Crawl Stone Soup version 0.32-a0-329-ge6c31236d6 (webtiles) character file. Game seed: 11152903693286225951 34 anacleto the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 17, 2024. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:54 (870 turns). anacleto the Conjurer (Deep Elf Conjurer) Turns: 870, Time: 00:01:54 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 14% Magic: 7/9 EV: 12 Int: 30 God: Gold: 43 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ h - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) Jewellery h - a +6 ring of intelligence (left hand) Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of torment {unknown} g - 2 scrolls of fear {unknown} i - 3 scrolls of immolation {unknown} j - 3 scrolls of blinking {unknown} Potions b - a potion of magic Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 8% 3 Summon Ice Beast Ice/Summ 5% N/A 21% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The magic dart hits the jackal. You kill the jackal! Your Dodging skill increases to level 3! You start resting. A bat comes into view. The bat moves out of view. You start resting. An endoplasm comes into view. x2 You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The endoplasm hits you. The endoplasm freezes you. You are frozen. There is a stone staircase leading up here. The endoplasm freezes you. You are frozen. The endoplasm hits you. You climb upwards. There is a stone staircase leading down here. The endoplasm jiggles. The endoplasm freezes you. You are frozen. Sorry, you're not good enough to have a special ability. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is almost dead. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You die... ###.......#..# #...# #.###.. #####...#.#..# #...# #.# #.. #.........#..# #...# #.# #.. .....#.......#####...######.# #.. ...#####.............÷....#.# #.. .÷..........................# ##. )#...#.(...##.......>.....### ## .#........######J#....##### ## ##.#.#....# #@#....##########. .#........# #.#.........##.... .#.....##.# #.......###.##.##. .......##.######.#.....###.##.### †........................#....... ...##.....#..###..###..#.#..#.##. .#####.####..###..###..#.#..#.##. .# #.##...................#.... .# #.##.#...#.#.##.#.#.#..####. You could see an endoplasm. Vanquished Creatures 3 endoplasms 3 goblins (D:1) 5 hobgoblins 2 jackals (D:2) A ball python (D:1) A bat (D:1) 4 frilled lizards A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anacleto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 229 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 870 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_cross, hangedman_decor_lopped D:2: layout_rooms, serial_shops, nicolae_shop_hallway_stairs Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 870 | 831 | 39 | 185 | 533 | 2 | 435.0 | Dungeon | 870 | 831 | 39 | 185 | 533 | 2 | 435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 852 daAuts D:2: 18 daAuts