Dungeon Crawl Stone Soup version 0.32-a0-1722-g17eea93bd4 (webtiles) character file. Game seed: 9634622459959254562 40 anacleto the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on July 11, 2024. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (806 turns). anacleto the Conjurer(Deep Elf Conjurer) Turns: 806, Time: 00:01:51 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 0/10 EV: 11 Int: 24 God: Gold: 44 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Missiles f - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} g - a scroll of silence {unknown} i - a scroll of blinking {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} d - 2 potions of curing {unknown} h - a potion of invisibility {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (lightly wounded, 82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll misses you. Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You see here a +0 mace. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll hits you from afar with a +0 halberd! You die... ......).)g...###.### ...#!#######........ #.###.### #)# #.# #.# #g## ######..# #.....@.# ######..# # #..####...# #.......... #..####.#.# #..# #..######## #.......... #..#######. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 2 goblins A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 3 frilled lizards (D:1) 2 kobolds 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anacleto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 706 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 806 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, minmay_distorted D:2: layout_loops_ring, minmay_puff, uniq_jessica, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 805 | 791 | 14 | 0 | 684 | 2 | 402.5 | Dungeon | 805 | 791 | 14 | 0 | 684 | 2 | 402.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 720 daAuts D:2: 85 daAuts