Dungeon Crawl Stone Soup version 0.33-a0-7-gfa02dad217 (webtiles) character file. Game seed: 11773238285919653569 261 anacleto the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Aug 24, 2024. Slain by an orc ... wielding a +0 flail (4 damage) ... on level 3 of the Dungeon. The game lasted 00:05:00 (1929 turns). anacleto the Conjurer(Deep Elf Conjurer) Turns: 1929, Time: 00:05:01 Health: 0/28 AC: 2 Str: 7 XL: 5 Next: 96% Magic: 2/13 EV: 12 Int: 25 God: Gold: 135 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . l - +8 quarterstaff "Jeef Ten" {pain, Str+3} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth +++ d - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons l - the +8 quarterstaff "Jeef Ten" (weapon) {pain, Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) Jewellery d - a ring of willpower (left hand) k - a ring of protection from fire Scrolls c - 6 scrolls of identify {unknown} g - 2 scrolls of revelation {unknown} h - 2 scrolls of poison {unknown} j - a scroll of brand weapon {unknown} Potions b - a potion of magic e - 2 potions of heal wounds {unknown} f - 2 potions of curing {unknown} i - a potion of ambrosia {unknown} m - a potion of cancellation {unknown} n - a potion of might {unknown} o - a potion of invisibility {unknown} Skills: + Level 0.6 Staves + Level 3.9 Dodging + Level 4.1 Stealth + Level 4.5 Spellcasting * Level 6.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Kiss of Death Conj/Necr 80% 2d11 2% 1 Confusing Touch Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an orc, wielding a +0 dagger and wearing a +0 scale mail (almost dead, 100% to hit) The magic dart hits the orc. You kill the orc! You start resting. An orc is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe, wearing a +0 ring mail and quivering boomerangs (83% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc. The orc throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc! You kill the orc! You start resting. An orc comes into view. It is wielding a +0 flail. An orc is nearby! An orc is nearby! An orc is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is moderately wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 flail and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits the orc but does no damage. The orc is moderately wounded. The orc hits you with a +0 flail. You die... ##########.....##....... #........#..... #....#........† #....##..o).!.. #......†....... #....#..##.... #.....)## . #.....o## #......@# #.......# ####....# #.....# #...#### #..# ### You could see an orc. Vanquished Creatures A scorpion (D:3) 3 orc wizards (D:3) 6 adders A shadow imp (D:2) 2 dart slugs (D:2) 8 orcs (D:3) 4 ball pythons 2 endoplasms 5 giant cockroaches 4 goblins 2 hobgoblins (D:2) 3 jackals (D:1) 5 kobolds A quokka (D:1) 5 bats 3 frilled lizards (D:3) 2 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anacleto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 279 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 362 | D:1 | Learned a level 2 spell: Searing Ray 450 | D:1 | Found a faded altar of an unknown god. 455 | D:1 | Got Plato's Book of the Final Nightingales 729 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 899 | D:2 | Reached skill level 5 in Conjurations 1502 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1521 | D:3 | Noticed a scorpion 1589 | D:3 | Killed a scorpion 1590 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 1636 | D:3 | Identified the +8 quarterstaff "Jeef Ten" {pain, Str+3} 1910 | D:3 | Reached skill level 6 in Conjurations 1929 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, shapermc_ecumenical_altar_rom_forum, dreamdust_wishing_well D:2: layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_lake_a, serial_bayou_pond_c, serial_bayou_crossing, nicolae_figureground_sparkle D:3: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.1 Dodging | 3 | 3.9 Conjurations | 5 6 | 6.0 Spellcasting | 4 | 4.5 Staves | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | | 5 || 5 Cast: Magic Dart | 64 | 43 || 107 Searing Ray | | 6 || 6 Armour: Robe | 13 | 16 || 29 Dodge: Dodged | 10 | 12 || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1980 | 1909 | 71 | 150 | 1479 | 3 | 660.0 | Dungeon | 1980 | 1909 | 71 | 150 | 1479 | 3 | 660.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 891 daAuts D:1: 656 daAuts D:3: 432 daAuts