Dungeon Crawl Stone Soup version 0.34-a0-43-g6640704bf3 (webtiles) character file. Game seed: 12399339550912070278 238 anacleto the Conjurer (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on May 13, 2025. Mangled by a gnoll sergeant ... wielding a +0 trident (13 damage) ... on level 4 of the Dungeon. The game lasted 00:05:30 (1821 turns). anacleto the Conjurer (Deep Elf Conjurer) Turns: 1821, Time: 00:05:31 Health: -6/28 AC: 3 Str: 4 XL: 5 Next: 78% Magic: 11/14 EV: 12 Int: 28 God: Gold: 140 SH: 0 Dex: 13 Spells: 6/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . n - +0 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.68/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 helmet of intelligence (worn) Jewellery d - an amulet of magic regeneration (worn) Wands j - a wand of light (5) Scrolls c - 2 scrolls of identify {unknown} e - 3 scrolls of blinking {unknown} f - a scroll of teleportation {unknown} g - 2 scrolls of revelation {unknown} h - a scroll of vulnerability {unknown} i - a scroll of enchant weapon {unknown} l - 2 scrolls of noise {unknown} Potions b - a potion of magic k - a potion of haste m - 2 potions of heal wounds {unknown} Skills: - Level 4.2 Dodging - Level 4.4 Stealth - Level 4.7 Spellcasting + Level 5.4 Conjurations + Level 0.4 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 22% 4 Alistair's Walking Alem Alch/Frge 6% N/A 88% 5 Forge Monarch Bomb Fire/Frge 3% 4d5 100% 6 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a ball python (83% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray hits the gnoll. You kill the gnoll! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. A gnoll sergeant comes into view. It is wielding a +0 trident. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The gnoll sergeant shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, 86% to hit) The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll sergeant. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll sergeant. You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! You die... #÷#.##.## #.###.#.#####.##### #~#~##..# #.##..........# #~#~###.####.##.<#.####### #~#.#.........#.#....# ~##~#.#.##.#...###.#.# ###~#.#.#...#.## ##..# ÷~~##.#........###.#.# #####.#.#...#.#.#.##.# #.#.##.##.#.@....# #.........##)##### .# ###########.j.# .#### #...# .#/.. #...# ##....P #...####### #.....P ###.....jS..# #.#.P.. .............###.....P ............))...(.!P.. You could see a gnoll sergeant. Vanquished Creatures Pargi (Sewer) A brain worm (Sewer) 2 gnolls A river rat (D:4) An adder (D:2) A ribbon worm (D:4) An orc (D:3) 2 endoplasms A giant cockroach (D:4) 4 hobgoblins 3 jackals (D:1) 5 quokkas 3 ball pythons 7 bats A frilled lizard (D:1) 5 goblins 5 kobolds 7 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | anacleto the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 483 | D:1 | Found a faded altar of an unknown god. 889 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1032 | D:2 | You fall into a shaft and drop 1 floor! 1267 | D:4 | Learned a level 2 spell: Searing Ray 1310 | D:4 | Found a glowing drain. 1319 | Sewer | Entered a sewer 1341 | Sewer | Noticed a brain worm 1343 | Sewer | Reached XP level 4. HP: 24/24 MP: 9/11 1347 | Sewer | Killed a brain worm 1348 | Sewer | Reached skill level 5 in Conjurations 1370 | Sewer | Noticed Pargi 1383 | Sewer | HP: 1/24 [Pargi (2)] 1384 | Sewer | Killed Pargi 1385 | Sewer | Reached XP level 5. HP: 2/28 MP: 8/14 1610 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1821 | D:4 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse D:2: layout_loops_cross D:3: layout_basic, uniq_natasha D:4: layout_loops_cross, minmay_temple_entry_large_hall, gup_sewer_entry_spiral, nicolae_grassy_gnolls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.4 Dodging | 3 4 | 4.2 Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Translocations | | 0.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 82 | 9 || 91 Searing Ray | 1 | 5 || 6 Armour: Robe | 14 | 14 || 28 Dodge: Dodged | 19 | 5 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1856 | 1835 | 21 | 338 | 1013 | 5 | 371.2 | Dungeon | 1522 | 1501 | 21 | 127 | 1013 | 4 | 380.5 | Sewer | 334 | 334 | 0 | 211 | 0 | 1 | 334.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 816 daAuts D:4: 378 daAuts Sewer: 334 daAuts D:2: 215 daAuts D:3: 111 daAuts