Dungeon Crawl Stone Soup version 0.32-a0-1718-g281234c535 (webtiles) character file. Game seed: 10647817964099646261 135 ankus the Magician (level 5, 0/40 HPs) Began as a Djinni Fire Elementalist on July 8, 2024. Killed by psychic fangs ... invoked by a brain worm (12 damage) ... in a sewer. The game lasted 00:02:19 (257 turns). ankus the Magician(Djinni Fire Elementalist) Turns: 257, Time: 00:02:20 Health: 0/40 AC: 2 Str: 3 XL: 5 Next: 42% Gold: 0 EV: 16 Int: 19 God: SH: 0 Dex: 13 rFire + + + f - +0 morningstar rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ b - +5 ring of evasion HPRegen 0.26/turn c - ring "Mabb" {rF+ rC+ rCorr Str-4 SInv Stlth+} %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. Inventory: Hand Weapons f - a +0 morningstar (weapon) Missiles e - 4 boomerangs Armour a - a +0 robe (worn) Jewellery b - a +5 ring of evasion (left hand) c - the ring "Mabb" (right hand) {rF+ rC+ rCorr Str-4 SInv Stlth+} (You found it on level 2 of the Dungeon) [ring of protection from cold] Str-4: It affects your strength (-4). rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls j - a scroll of immolation {unknown} Potions d - a potion of might {unknown} g - a potion of enlightenment {unknown} h - a potion of attraction {unknown} i - a potion of heal wounds {unknown} k - a potion of haste {unknown} Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations Level 0.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Kiss of Death Conj/Necr 76% 2d11 2% 1 g - Mercury Vapours Alch/Air 38% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a bubbling white potion. A brain worm comes into view. There is an open door here. k - a bubbling white potion There is an open door here. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the brain worm but does no damage. The foxfire hits the brain worm. The brain worm is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The foxfire hits the brain worm. The brain worm is lightly wounded. The foxfire hits the brain worm. The brain worm is moderately wounded. The brain worm's bulging head throbs. Something gnaws heavily on your mind! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the brain worm. The brain worm is moderately wounded. The foxfire hits the brain worm. The brain worm is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the brain worm! The brain worm is severely wounded. The brain worm's throbbing head pulsates. Something gnaws heavily on your mind! You die... ############ #.##.##(##.# #)##.##.##.# #'##'##'##'##+##+##+# #..............§....# #~~~)~~)~~.~~~§@~~~~# #≈≈≈≈≈≈≈≈≈wv§§§≈≈≈≈≈# #~~)~)~~~~.~~~~~~~~~# #...................# #'##'##'##.##+##'##+# #.##.##†##.# .# #.##.##.##∩# .# ############ ## You could see a brain worm (ally target). Vanquished Creatures A kobold brigand (Sewer) 2 adders (D:3) 3 river rats (D:3) A ribbon worm (D:3) 2 bats An endoplasm (D:1) A giant cockroach (Sewer) 2 hobgoblins 2 frilled lizards (D:2) 5 kobolds 2 rats 22 creatures vanquished. Vanquished Creatures (others) 41 foxfires 41 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ankus the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | ankus set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 49 | D:2 | Found Heetor's Magic Scroll Shop. 52 | D:2 | Reached XP level 2. HP: 20/22 MP: 0/0 58 | D:2 | Reached skill level 1 in Fighting 59 | D:2 | Identified the ring "Mabb" {rF+ rC+ rCorr Str-4 SInv | Stlth+} 130 | D:3 | Reached XP level 3. HP: 22/27 MP: 0/0 130 | D:3 | Learned a level 1 spell: Kiss of Death 143 | D:3 | Reached XP level 4. HP: 25/33 MP: 0/0 175 | D:3 | Found a glowing drain. 180 | Sewer | Entered a sewer 229 | Sewer | Noticed a kobold brigand 236 | Sewer | Killed a kobold brigand 237 | Sewer | Reached XP level 5. HP: 27/40 MP: 0/0 237 | Sewer | Learned a level 2 spell: Mercury Vapours 242 | Sewer | Noticed a brain worm 257 | Sewer | Killed from afar by a brain worm Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_rooms, moated_statue, nrook_mini_vaults D:2: layout_rooms, basic_altar, serial_shops, shop D:3: layout_loops_cross, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_zigzag_2, infiniplex_forest_clump_medium, infiniplex_forest_end_2, infiniplex_forest_clump_medium, infiniplex_forest_clump_cross, infiniplex_forest_lined_corner, lightli_sewer_entry_pipes, uniq_sigmund Sewer: kennysheep_door_sewer Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Morningstar | 1 | 3 || 4 Cast: Foxfire | 16 | 12 || 28 Scorch | 3 | 4 || 7 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 0 | 0 | 4 | 64.0 | Dungeon | 179 | 179 | 0 | 0 | 0 | 3 | 59.7 | Sewer | 77 | 77 | 0 | 0 | 0 | 1 | 77.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 102 daAuts Sewer: 77 daAuts D:1: 48 daAuts D:2: 28 daAuts