Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 1324553368727877037 77 ankus the Conjurer (level 4, -13/33 HPs) Began as an Armataur Conjurer on May 3, 2025. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... on level 4 of the Dungeon. The game lasted 00:03:28 (329 turns). ankus the Conjurer (Armataur Conjurer) Turns: 329, Time: 00:03:29 Health: -13/33 AC: 5 Str: 13 XL: 4 Next: 14% Magic: 0/8 EV: 8 Int: 20 God: Gold: 37 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no barding) Will ..... e - amulet of regeneration Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.11/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery e - an amulet of regeneration (worn) Scrolls g - a scroll of amnesia k - a scroll of immolation {unknown} Potions b - a potion of magic h - a potion of attraction {unknown} i - a potion of haste {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Iskenderun's Mystic Conj/Tloc 11% 2d4 (+2d2 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ( Annotations: D:4 exclusion: floor Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Okay, then. Okay, then. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Ouch! That really hurt! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) Unknown command. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #. ## .. ~. #. .##.# ... ##.# ####..### ..##..f#O..## .......@##..## ##### ..#..SK.###..###...### #..S.## ##..#......# ##..# ##........## ### ##..........# ##...........# #............## #.............# ##[......†...## You could see an ogre (ally target), a friendly sleepcap (summoned), a friendly adder (summoned), a friendly ball python (summoned) and a friendly kobold (summoned). Vanquished Creatures A bombardier beetle (D:4) 2 adders A shadow imp (D:4) A dart slug (D:4) An orc (D:2) An endoplasm (D:3) A hobgoblin (D:3) 2 jackals (D:4) 4 quokkas A ball python (D:3) 2 frilled lizards A giant cockroach (D:3) 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ankus the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 129 | D:3 | Reached XP level 2. HP: 20/20 MP: 0/5 132 | D:3 | Learned a level 2 spell: Searing Ray 170 | D:3 | Found Riakum's Antique Weapon Shop. 207 | D:3 | Reached skill level 4 in Conjurations 258 | D:4 | Reached XP level 3. HP: 26/26 MP: 5/7 300 | D:4 | Reached XP level 4. HP: 33/33 MP: 5/8 309 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 321 | D:4 | Noticed an ogre 329 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_basic, minmay_misc_feat_nine_boxes, minmay_liquid_box, kennysheep_small_spiral, dk_noncrumbling_4 D:2: layout_basic, chequers_ecumenical_altar_simple_redux, hangedman_decor_clover_reticule D:3: layout_loops_ring, tgw_fedhas, serial_shops, nicolae_shop_swords_in_saltire, chequers_arboretum D:4: layout_cave_pods, mainiacjoe_sewer_entry_somewhere_in_here_2, sigmund_edmund_badplayer Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.9 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | 1 || 5 Tailslap | 1 | || 1 Cast: Magic Dart | 19 | || 19 Searing Ray | 8 | 3 || 11 Use: Scroll | | 3 || 3 Armour: Robe | 14 | 5 || 19 Dodge: Dodged | 10 | 2 || 12