Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 10903725757261122158 63 ankus the Conjurer (level 3, 0/26 HPs) Began as an Armataur Conjurer on May 3, 2025. Slain by a gnoll bouda ... wielding a +0 whip (5 damage) ... on level 5 of the Dungeon. The game lasted 00:02:37 (290 turns). ankus the Conjurer (Armataur Conjurer) Turns: 290, Time: 00:02:38 Health: 0/26 AC: 4 Str: 12 XL: 3 Next: 87% Magic: 0/7 EV: 8 Int: 20 God: Gold: 13 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . f - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: roll @: weakened A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of alchemy (weapon) Scrolls c - a scroll of identify {unknown} h - a scroll of enchant armour {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of cancellation {unknown} g - a potion of ambrosia Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:3 ( Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The gnoll is moderately wounded. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. You roll towards the gnoll bouda! You stop channelling your searing ray. You closely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda hits you with a +0 whip! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 81% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll bouda closely misses you. The searing ray misses the gnoll bouda. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll bouda hits you with a +0 whip. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll bouda hits you with a +0 whip. You die... .# .# ##.## ## #...# # .. ###...###.# #.#####.........# #....@j)......### #....#####.........# ##.# ###...###. .. #.....# ≈ ###.#.# ..... #.### .# . You could see a gnoll bouda. Vanquished Creatures 2 adders (D:2) 3 gnolls (D:5) A dart slug (D:4) A giant cockroach (D:2) A hobgoblin (D:4) An orc (D:3) A quokka (D:4) A ball python (D:2) 2 bats (D:2) 4 endoplasms (D:2) A frilled lizard (D:2) 2 kobolds 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ankus the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 5 | D:2 | Found a faded altar of an unknown god. 114 | D:2 | Reached XP level 2. HP: 9/20 MP: 0/5 117 | D:2 | Learned a level 2 spell: Searing Ray 144 | D:2 | Reached skill level 4 in Conjurations 186 | D:3 | Found Pewuqemoca's Antique Weapon Shop. 192 | D:3 | Reached XP level 3. HP: 26/26 MP: 3/6 275 | D:5 | Entered Level 5 of the Dungeon 290 | D:5 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_basic, angelslayer_ecumenical_altar_muddy D:3: layout_loops_corners, mainiacjoe_overflow_catwalk, nicolae_overflow_crystal_walls, serial_shops, shop D:4: layout_gridville, grunt_ministairs_1 D:5: layout_loops_cross, bloody_makhleb, kennysheep_mini, chequers_temple_overflow_statue_of_worship, mainiacjoe_overflow_cross_hatched, gup_ossuary_entry_pyramid, nicolae_zen_rock_garden, amcnicky_mini_rare_corridor_liquid, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 4 Tailslap || 2 Staff || 5 Cast: Magic Dart || 21 Searing Ray || 8 Use: Scroll || 1 Potion || 1 Armour: Robe || 26 Dodge: Dodged || 16