Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11957530994341237121 69 ankus the Conjurer (level 4, 5/33 HPs) Began as an Armataur Conjurer on May 4, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:03:45 (274 turns). ankus the Conjurer (Armataur Conjurer) Turns: 274, Time: 00:03:46 Health: 5/33 AC: 4 Str: 13 XL: 4 Next: 2% Magic: 1/8 EV: 8 Int: 20 God: Gold: 11 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . d - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: roll @: lethally poisoned (5 -> -20) A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of air (weapon) Scrolls e - a scroll of identify f - a scroll of silence Potions b - a potion of magic c - a potion of attraction Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting + Level 4.4 Conjurations + Level 0.0 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Iskenderun's Mystic Conj/Tloc 11% 2d4 (+2d2 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 14% 1 Soul Splinter Necr 8% N/A 14% 1 Confusing Touch Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 82% 4 Martyr's Knell Necr/Summ 2% N/A 82% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. The scorpion stings you. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you! You are poisoned. The scorpion poisons you! The searing ray hits the scorpion! The scorpion is severely wounded. You feel very sick. The scorpion closely misses you. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) You feel sick. The scorpion barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## .###. #.#..##### ..#... #.........## .....# ...#........##.... .....# #...... ####....# #....####.. #..###..#####s....... #.......##..@.###.... #..........#### O #####...#......# #....#....###...... #.....#...# ####### #.....##....# #..#..##.##.# #......... .. .........### .. You could see a scorpion. Vanquished Creatures A bombardier beetle (D:3) 2 adders 3 giant cockroaches 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 3 frilled lizards 5 goblins (D:1) 2 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ankus the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 23 | D:1 | Found a faded altar of an unknown god. 108 | D:1 | Reached XP level 2. HP: 13/20 MP: 5/5 112 | D:1 | Learned a level 2 spell: Searing Ray 147 | D:2 | Reached skill level 4 in Conjurations 203 | D:2 | Found a glowing golden altar of the Shining One. 229 | D:3 | Reached XP level 3. HP: 20/26 MP: 2/7 243 | D:3 | You fall into a shaft and drop 2 floors! 243 | D:5 | Entered Level 5 of the Dungeon 250 | D:5 | Reached XP level 4. HP: 29/33 MP: 4/8 255 | D:5 | Learned a level 4 spell: Iskenderun's Mystic Blast 266 | D:5 | Noticed an ogre 274 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, angelslayer_ecumenical_altar_simple_liquid D:2: layout_rooms, basic_altar, minmay_cut_off D:3: minmay_diamond_boxcup, layout_rooms, serial_curves, eino_curves_04, eino_curves_03 D:5: layout_rooms, yredelemnul_altar_generic, hangedman_abyss_or_decor_jellyfish_corner Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.4 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Staff | 2 | || 2 Cast: Magic Dart | 23 | || 23 Searing Ray | 11 | 2 || 13 Use: Potion | 1 | || 1 Scroll | 1 | || 1 Armour: Robe | 20 | 6 || 26 Dodge: Dodged | 15 | 2 || 17