Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 7395445785750393640 23 ankus the Magician (level 3, -1/26 HPs) Began as a Djinni Forgewright on May 7, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 4 of the Dungeon. The game lasted 00:02:11 (416 turns). ankus the Magician (Djinni Forgewright) Turns: 416, Time: 00:02:12 Health: -1/26 AC: 2 Str: 9 XL: 3 Next: 12% Gold: 39 EV: 11 Int: 18 God: SH: 0 Dex: 11 rFire + + + a - +0 hammer rCold x x . (no offhand) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring of fire Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Jewellery d - a ring of fire (worn) Scrolls f - a scroll of vulnerability Potions c - a potion of attraction e - a potion of resistance {unknown} g - a potion of moonshine {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 3% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 9% 3 d - Forge Blazeheart Gol Fire/Frge 26% N/A 28% 4 e - Forge Lightning Spir Air/Frge 17% 3d4 28% 4 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear You lock target on the gnoll and prepare to deploy your bee. (Press . to continue winding your bee.) A jackal comes into view. You continue winding your clockwork bee... You continue winding your clockwork bee... The gnoll barely misses you. With a metallic buzz, your clockwork bee launches itself at the gnoll. The jackal bites you but does no damage. The gnoll hits you from afar with a +0 spear! A hobgoblin comes into view. You swap places. The jackal completely misses your clockwork bee. Something hits your clockwork bee. The jackal barely misses you. A jackal comes into view. Your clockwork bee barely misses the gnoll. The jackal bites you. Your clockwork bee stings the gnoll. The gnoll closely misses you. There is an open door here. You barely miss the jackal. A jackal comes into view. Your clockwork bee closely misses the gnoll. The jackal bites you. The ribbon worm barely misses your clockwork bee. The gnoll hits you from afar with a +0 spear. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your clockwork bee closely misses the gnoll. You hit the jackal. The jackal is moderately wounded. Your clockwork bee stings the gnoll. A jackal comes into view. The jackal barely misses you. The gnoll hits you from afar with a +0 spear! You die... ### ## #.. .##### #.#####.#... #.##......# ##.##.##...# ###......#..# #....##..@hg# #...<#...#yh.# #..#.#...#jw#..h# ##....#...#.h# .## #......#.##... #.#.##.#..#>... #.#. #........## # #. #.##.#.... # ... .#...# You could see a ribbon worm, a gnoll (ally target), 4 jackals, a hobgoblin and a friendly clockwork bee (minion). Vanquished Creatures An orc (D:3) 2 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:2) 5 ball pythons 2 bats A frilled lizard (D:1) A kobold (D:1) 6 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ankus the Djinni Forgewright began the quest for the Orb. 0 | D:1 | ankus set off with the following spells memorised: Kinetic | Grapnel, Construct Spike Launcher, Launch Clockwork Bee, | Forge Blazeheart Golem, Forge Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 277 | D:1 | Found a faded altar of an unknown god. 347 | D:3 | Reached XP level 3. HP: 23/25 MP: 0/0 347 | D:3 | Learned a level 1 spell: Slow 416 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_corners, angelslayer_ecumenical_altar_simple_liquid D:2: serial_bayou_shore_a, layout_basic, chequers_serial_rivers_micro_a D:3: layout_basic, gammafunk_temple_overflow_statue, serial_shops, nicolae_shop_tiny_statue_garden, minmay_misc_feat_room D:4: layout_basic, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_swirl, serial_shops, nicolae_shop_just_a_little_nook, minmay_ruptured Action || total ---------------------------++------- Melee: Mace || 41 Cast: Kinetic Grapnel || 25 Construct Spike L || 2 Launch Clockwork || 1 Use: Scroll || 2 Stab: Sleeping || 1 Armour: Robe || 46 Dodge: Dodged || 37